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Should you be able to cut a beholder's eyestalks off?
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<blockquote data-quote="Stormonu" data-source="post: 6283244" data-attributes="member: 52734"><p>In versions with increasing BAB, using called shots would probably be the best way to do this, with increasing penalties to hit for more extreme manuevers. Disarming someone might be a -2 or -4 penalty to hit. Cutting a tendon in the hand might be -6 to hit. Severing the hand might be a -8 penalty. Of course, I think the victim gaining a Fort or Reflex save against the attack would be appropriate; the difficulty might be 10 + penalty to hit (thus the disarm would be DC 12 or 14, cutting the tendon DC 16, and severing the hand DC 18).</p><p></p><p>In something like Next, where to-hit scales very little but damage tends to scale, it'd probably be better to use damage - maybe 2 points of damage per -1 penalty to hit from above (4 to 8 damage for a disarm, 12 damage to sever a tendon, 16 damage to sever the hand, etc.).</p><p></p><p>In a way, it does "give nice things to fighters" - in a way, they gain some special attack options that may be on par to some of the effects Wizards and Clerics can pull out with spells like Disintegrate, Finger of Death and other save or die spells. Especially if you can scale it so that the martial character can attempt/have similar chances of success as their spellcasting counterparts (and "times per day" factors into that as well, which may well mean stiffer attack/damage thresholds).</p></blockquote><p></p>
[QUOTE="Stormonu, post: 6283244, member: 52734"] In versions with increasing BAB, using called shots would probably be the best way to do this, with increasing penalties to hit for more extreme manuevers. Disarming someone might be a -2 or -4 penalty to hit. Cutting a tendon in the hand might be -6 to hit. Severing the hand might be a -8 penalty. Of course, I think the victim gaining a Fort or Reflex save against the attack would be appropriate; the difficulty might be 10 + penalty to hit (thus the disarm would be DC 12 or 14, cutting the tendon DC 16, and severing the hand DC 18). In something like Next, where to-hit scales very little but damage tends to scale, it'd probably be better to use damage - maybe 2 points of damage per -1 penalty to hit from above (4 to 8 damage for a disarm, 12 damage to sever a tendon, 16 damage to sever the hand, etc.). In a way, it does "give nice things to fighters" - in a way, they gain some special attack options that may be on par to some of the effects Wizards and Clerics can pull out with spells like Disintegrate, Finger of Death and other save or die spells. Especially if you can scale it so that the martial character can attempt/have similar chances of success as their spellcasting counterparts (and "times per day" factors into that as well, which may well mean stiffer attack/damage thresholds). [/QUOTE]
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Should you be able to cut a beholder's eyestalks off?
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