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General Tabletop Discussion
*Pathfinder & Starfinder
Should you be able to dodge a fireball by readying an action?
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<blockquote data-quote="Sammael" data-source="post: 3871327" data-attributes="member: 4475"><p>Cinematic or not, by RAW, it doesn't work, since the game does not define a time period between the moment when the fireball pellet leaves a caster's fingers and the time it detonates - which means it's effectively instantaneous. Since there is another fire-based spell, <em>flaming sphere</em>, which does have a defined speed, I have to presume that the lack of such information for <em>fireball</em> is intentional.</p><p></p><p>As per RAW, I believe it is possible to ready an action to move when the caster <em>begins</em> casting the spell, since this is permissible by RAW (i.e. you can ready to interrupt or counterspell). The casting itself takes one standard action, which is supposed to be a fraction of the 6-second combat round.</p><p></p><p>Extrapolating from the above, I'd house-rule that it is not possible to ready actions against spells with a casting time of "1 swift action" or "1 immediate action," or that it requires an opposed Initiative check or something.</p><p></p><p>Ad hoc, if the character were <strong>adjacent</strong> to something which could provide cover, I may allow him to use his readied action to dive for cover (with a successful Tumble or Jump check, whichever he prefers - or, in your case, a successful DC 15 or 20 Ride check).</p></blockquote><p></p>
[QUOTE="Sammael, post: 3871327, member: 4475"] Cinematic or not, by RAW, it doesn't work, since the game does not define a time period between the moment when the fireball pellet leaves a caster's fingers and the time it detonates - which means it's effectively instantaneous. Since there is another fire-based spell, [i]flaming sphere[/i], which does have a defined speed, I have to presume that the lack of such information for [i]fireball[/i] is intentional. As per RAW, I believe it is possible to ready an action to move when the caster [i]begins[/i] casting the spell, since this is permissible by RAW (i.e. you can ready to interrupt or counterspell). The casting itself takes one standard action, which is supposed to be a fraction of the 6-second combat round. Extrapolating from the above, I'd house-rule that it is not possible to ready actions against spells with a casting time of "1 swift action" or "1 immediate action," or that it requires an opposed Initiative check or something. Ad hoc, if the character were [b]adjacent[/b] to something which could provide cover, I may allow him to use his readied action to dive for cover (with a successful Tumble or Jump check, whichever he prefers - or, in your case, a successful DC 15 or 20 Ride check). [/QUOTE]
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Should you be able to dodge a fireball by readying an action?
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