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General Tabletop Discussion
*Pathfinder & Starfinder
Should you be able to dodge a fireball by readying an action?
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<blockquote data-quote="RangerWickett" data-source="post: 3871615" data-attributes="member: 63"><p>Yes. If you see someone shooting an arrow at you, there is a distinct amount of time it takes the arrow to reach you, so if all you do for the round is wait and prepare to dodge, I would let you move out of the flight path of the arrow after it was shot. </p><p></p><p>I think in this instance you should get a benefit that's better than the +4 AC from total defense. After all, you're not trying to defend against all attacks, but against just one single attack.</p><p></p><p></p><p></p><p>Well, the point was, I was probably going to make the save (DC 15 vs. +11 Reflex save) and take half damage. But that half damage was going to knock me out most likely. So a bonus to my save would not help. I wanted a chance to turn it from half damage to no damage on a successful save. And there was about as no cover available (not that cover would help, because fireball just goes around cover).</p><p></p><p>If it were flame strike, I wouldn't have a problem with the ruling, because that spell creates a pillar of fire right where you target it. But fireball explicitly says that the spell travels from you to the target, and that it can hit things along the way.</p><p></p><p>If you can dodge a wrench, you can dodge a (fire)ball.</p><p></p><p></p><p></p><p>I <em>did</em> want to respond to the completion of the spell's casting, at which point (rules aside) I should have a second or two to move from where the spell is aimed. </p><p></p><p>The arguments against it seem to come down to</p><p></p><p>a) it sets a bad precedent that you can just avoid enemy spells, or</p><p>b) fireballs explode immediately after the spell is cast</p><p></p><p>I can accept A, but B doesn't mesh with how I view the spell working.</p></blockquote><p></p>
[QUOTE="RangerWickett, post: 3871615, member: 63"] Yes. If you see someone shooting an arrow at you, there is a distinct amount of time it takes the arrow to reach you, so if all you do for the round is wait and prepare to dodge, I would let you move out of the flight path of the arrow after it was shot. I think in this instance you should get a benefit that's better than the +4 AC from total defense. After all, you're not trying to defend against all attacks, but against just one single attack. Well, the point was, I was probably going to make the save (DC 15 vs. +11 Reflex save) and take half damage. But that half damage was going to knock me out most likely. So a bonus to my save would not help. I wanted a chance to turn it from half damage to no damage on a successful save. And there was about as no cover available (not that cover would help, because fireball just goes around cover). If it were flame strike, I wouldn't have a problem with the ruling, because that spell creates a pillar of fire right where you target it. But fireball explicitly says that the spell travels from you to the target, and that it can hit things along the way. If you can dodge a wrench, you can dodge a (fire)ball. I [i]did[/i] want to respond to the completion of the spell's casting, at which point (rules aside) I should have a second or two to move from where the spell is aimed. The arguments against it seem to come down to a) it sets a bad precedent that you can just avoid enemy spells, or b) fireballs explode immediately after the spell is cast I can accept A, but B doesn't mesh with how I view the spell working. [/QUOTE]
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Should you be able to dodge a fireball by readying an action?
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