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General Tabletop Discussion
*Pathfinder & Starfinder
Should you be able to dodge a fireball by readying an action?
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<blockquote data-quote="gnfnrf" data-source="post: 3876045" data-attributes="member: 2373"><p>Readied actions are confusing.</p><p></p><p>About the initial circumstances, considered simply.</p><p></p><p>Without readied actions, a player can do nothing to avoid being in the area of effect of a fireball. The aiming character automatically wins that contest.</p><p></p><p>With one interpretation of readied actions, the aimer can do nothing to keep his foe in the area of effect, as long as the foe continually readies actions. The target automatically wins that contest.</p><p></p><p>Neither of these are "realistic". Neither make for interesting or dynamic play. However, the designers of DnD seem to use the Reflex save to try to represent this mini conflict of aiming and spell power (represented by save DC) vs dodging (represented by Reflex bonus).</p><p></p><p>It therefore does not seem out of line to adjust the reflex save to represent extra effort in this case, possibly on a sliding scale based on movement. Temporarily grant evasion as well? Maybe.</p><p></p><p>However, as was voiced earlier, the precedent set by moving out of the AoE is disturbing.</p><p></p><p>I have another readied action question, but I'll spin it off into its own thread.</p><p></p><p>EDIT: Here <a href="http://www.enworld.org/showthread.php?t=211414" target="_blank">http://www.enworld.org/showthread.php?t=211414</a></p><p>--</p><p>gnfnrf</p></blockquote><p></p>
[QUOTE="gnfnrf, post: 3876045, member: 2373"] Readied actions are confusing. About the initial circumstances, considered simply. Without readied actions, a player can do nothing to avoid being in the area of effect of a fireball. The aiming character automatically wins that contest. With one interpretation of readied actions, the aimer can do nothing to keep his foe in the area of effect, as long as the foe continually readies actions. The target automatically wins that contest. Neither of these are "realistic". Neither make for interesting or dynamic play. However, the designers of DnD seem to use the Reflex save to try to represent this mini conflict of aiming and spell power (represented by save DC) vs dodging (represented by Reflex bonus). It therefore does not seem out of line to adjust the reflex save to represent extra effort in this case, possibly on a sliding scale based on movement. Temporarily grant evasion as well? Maybe. However, as was voiced earlier, the precedent set by moving out of the AoE is disturbing. I have another readied action question, but I'll spin it off into its own thread. EDIT: Here [url]http://www.enworld.org/showthread.php?t=211414[/url] -- gnfnrf [/QUOTE]
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Should you be able to dodge a fireball by readying an action?
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