Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Should you be able to dodge a fireball by readying an action?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Zaruthustran" data-source="post: 3878801" data-attributes="member: 1457"><p>I don't see how the rewording in Rules Compendium changes things, in regards to RW's specific example.</p><p></p><p>Readying to move "when the bead appears" is the same as readying to move "after he makes his attack roll, but before he rolls damage/before the blow lands". That particular instant of time simply doesn't exist in the D&D game. In the real world, it'd be like trying to run 30 feet "after a person initiates a blink, but before his eyelids meet". It can't be done.</p><p></p><p>Sure, you can ready to do something "if he attacks". Just like you can ready "if he casts a spell". But in both cases, you pre-empt the entire action. You can't ready to do something that interrupts an action already in motion. </p><p></p><p>You could ready to drop to the ground if an archer attacks you, but you can't dodge an arrow already in flight. Once the attack die hits the table, you have to resolve the entire attack.</p><p></p><p>You could ready to move if a wizard casts a fireball at you, but you can't dodge a spell that's already been cast. Once the spell is cast, you have to resolve the entire spell. </p><p></p><p>Again, this thread is in the rules forum so this is all from a RAW standpoint. By all means, feel free to houserule for dramatic effect or post this thread in the houserules forum. This particular forum is specifically for rules lawyers. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>-z</p><p></p><p>PS: For fireball, yes the bead streaks from point A to point B. But the duration of the spell is "instantaneous". As far as the game is concerned, it literally takes <u>zero</u> time for the bead to travel. Put in "real world" terms, the travel time of a fireball bead is faster than the speed of light. So fast, it's impossible to measure. Impossibly fast. Call it what you will. Yes there is motion, but the motion takes no time at all, and cannot be dodged.</p></blockquote><p></p>
[QUOTE="Zaruthustran, post: 3878801, member: 1457"] I don't see how the rewording in Rules Compendium changes things, in regards to RW's specific example. Readying to move "when the bead appears" is the same as readying to move "after he makes his attack roll, but before he rolls damage/before the blow lands". That particular instant of time simply doesn't exist in the D&D game. In the real world, it'd be like trying to run 30 feet "after a person initiates a blink, but before his eyelids meet". It can't be done. Sure, you can ready to do something "if he attacks". Just like you can ready "if he casts a spell". But in both cases, you pre-empt the entire action. You can't ready to do something that interrupts an action already in motion. You could ready to drop to the ground if an archer attacks you, but you can't dodge an arrow already in flight. Once the attack die hits the table, you have to resolve the entire attack. You could ready to move if a wizard casts a fireball at you, but you can't dodge a spell that's already been cast. Once the spell is cast, you have to resolve the entire spell. Again, this thread is in the rules forum so this is all from a RAW standpoint. By all means, feel free to houserule for dramatic effect or post this thread in the houserules forum. This particular forum is specifically for rules lawyers. :) -z PS: For fireball, yes the bead streaks from point A to point B. But the duration of the spell is "instantaneous". As far as the game is concerned, it literally takes [u]zero[/u] time for the bead to travel. Put in "real world" terms, the travel time of a fireball bead is faster than the speed of light. So fast, it's impossible to measure. Impossibly fast. Call it what you will. Yes there is motion, but the motion takes no time at all, and cannot be dodged. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Should you be able to dodge a fireball by readying an action?
Top