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General Tabletop Discussion
*Pathfinder & Starfinder
Should you be able to dodge a fireball by readying an action?
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<blockquote data-quote="Jhulae" data-source="post: 3882658" data-attributes="member: 16958"><p>Well, most people aren't dodging the actual bullet after the trigger's been pulled, they're trying to not be in the direct line of fire as the gunman is firing. That being said, a *lot* of bullets get fired that don't hit their targets because the target's aren't standing still. D&D doesn't have an accurate mechanic (because of the turn based system) to reflect that. The *closest* it can come to is the Ready mechanic. As this discussion point's out, it's not an elegant way to emulate what can really happen IRL, but then again, D&D doesn't simulate Real Life.</p><p></p><p>Honestly, just look at something like the Run action. Really, it should be much harder to hit a moving target than a stationary one, yet, a high dex character who decides to run will get hit *more* by ranged attacks than if they were standing still. Completely opposite what happens in Real Life.</p><p></p><p>Since a character is giving up their action by readying a move in order to not be hit, I don't see the problem. It doesn't help take down the enemy and is a desperation maneuver. What's the problem with allowing someone to move and avoid being hit?</p><p></p><p>Oh, and perhaps it was forgotten, but... Neo dodged 4 or 5 bullets in succession from *much* less than 500 meters away. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p></blockquote><p></p>
[QUOTE="Jhulae, post: 3882658, member: 16958"] Well, most people aren't dodging the actual bullet after the trigger's been pulled, they're trying to not be in the direct line of fire as the gunman is firing. That being said, a *lot* of bullets get fired that don't hit their targets because the target's aren't standing still. D&D doesn't have an accurate mechanic (because of the turn based system) to reflect that. The *closest* it can come to is the Ready mechanic. As this discussion point's out, it's not an elegant way to emulate what can really happen IRL, but then again, D&D doesn't simulate Real Life. Honestly, just look at something like the Run action. Really, it should be much harder to hit a moving target than a stationary one, yet, a high dex character who decides to run will get hit *more* by ranged attacks than if they were standing still. Completely opposite what happens in Real Life. Since a character is giving up their action by readying a move in order to not be hit, I don't see the problem. It doesn't help take down the enemy and is a desperation maneuver. What's the problem with allowing someone to move and avoid being hit? Oh, and perhaps it was forgotten, but... Neo dodged 4 or 5 bullets in succession from *much* less than 500 meters away. ;) [/QUOTE]
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Community
General Tabletop Discussion
*Pathfinder & Starfinder
Should you be able to dodge a fireball by readying an action?
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