Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Should you Multiclass?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Benjamin Olson" data-source="post: 9778670" data-attributes="member: 6988941"><p>The class progression of 5e D&D is often very linear without a lot of choice. Yes you get to choose a subclass, yes you get to choose spells if you're the right type of spellcaster, yes you get to choose feats and for certain subclasses additional features like a Battlemaster's maneuvers, but still its easy to have a <em>lot</em> of level ups where you are making no real choices, especially after the first few levels, which can feel kind of anticlimactic after waiting months to level up. Multiclassing, or at least having a possible mulitclass in mind, means you are always making a major choice on level up (albeit sometimes still an obvious one) which makes the game more satisfying, for me anyway.</p><p></p><p>But my main reasons for multiclassing are to create characters who can participate meaningfully in all parts of play, to create new and interesting character concepts, or to fill out party deficiencies (the last usually only as a factor if I'm on the fence).</p><p></p><p>Generally, other than taking a one level dip in another class to round out the character concept early on, you want five levels of the primary class before you do something else, and maybe 6 or 7 depending on the class and subclass. But eventually most classes have levels that start to look bland or lackluster compared to what is on offer as the starting package for some other class. For full casters with no interest in weapons combat the incentive can be pretty strong to stay pure rather than slow down spell progression, but even then you have the Wizard who realizes that just one level of Cleric could have him healing and blessing and wearing heavy armor, and the only real cost is getting new levels of spells a level later.</p></blockquote><p></p>
[QUOTE="Benjamin Olson, post: 9778670, member: 6988941"] The class progression of 5e D&D is often very linear without a lot of choice. Yes you get to choose a subclass, yes you get to choose spells if you're the right type of spellcaster, yes you get to choose feats and for certain subclasses additional features like a Battlemaster's maneuvers, but still its easy to have a [I]lot[/I] of level ups where you are making no real choices, especially after the first few levels, which can feel kind of anticlimactic after waiting months to level up. Multiclassing, or at least having a possible mulitclass in mind, means you are always making a major choice on level up (albeit sometimes still an obvious one) which makes the game more satisfying, for me anyway. But my main reasons for multiclassing are to create characters who can participate meaningfully in all parts of play, to create new and interesting character concepts, or to fill out party deficiencies (the last usually only as a factor if I'm on the fence). Generally, other than taking a one level dip in another class to round out the character concept early on, you want five levels of the primary class before you do something else, and maybe 6 or 7 depending on the class and subclass. But eventually most classes have levels that start to look bland or lackluster compared to what is on offer as the starting package for some other class. For full casters with no interest in weapons combat the incentive can be pretty strong to stay pure rather than slow down spell progression, but even then you have the Wizard who realizes that just one level of Cleric could have him healing and blessing and wearing heavy armor, and the only real cost is getting new levels of spells a level later. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Should you Multiclass?
Top