Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Should you Multiclass?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="jmartkdr2" data-source="post: 9778677" data-attributes="member: 7017304"><p>IME there are three main reasons to multiclass:</p><p></p><p>1. Career change: for whatever reason your character decides to stop persuing the path they're on and start a new path - the most obvious version of this is finding religion and starting to train yourself as a cleric, but it can be as simple as 'there's nothing useful to be gained from continuing with the current class' which might mean starting a new martial class to gain new options in combat. </p><p></p><p>2. Dip: you would stay with a single class but there's a specific feature locked to another class that's just too tempting. Most examples will be power synergies (ie hexadins) but it could just be something so on-brand for your concept that it's worth it for the rp (rogue dip to gain expertise, a single particular invocation, etc) Feat-based multiclassing would be better here, but 5e doesn't have a great system for that RAW</p><p></p><p>3.Hybrid: your concept sits between two classes and can't really be captured with either. If paladin wasn't its own class this would be the most obvious example - neither a fighter nor a cleric really does the idea of Sir Galahad justice. A fighter/cleric is necessary, unless you make a whole new class. (In the majority of these cases, multiclassing is a cludge and a new class would nearly always be a better answer.)</p><p></p><p>Each of these could be roleplay-driven, mechanics-driven, or a mix of those.</p></blockquote><p></p>
[QUOTE="jmartkdr2, post: 9778677, member: 7017304"] IME there are three main reasons to multiclass: 1. Career change: for whatever reason your character decides to stop persuing the path they're on and start a new path - the most obvious version of this is finding religion and starting to train yourself as a cleric, but it can be as simple as 'there's nothing useful to be gained from continuing with the current class' which might mean starting a new martial class to gain new options in combat. 2. Dip: you would stay with a single class but there's a specific feature locked to another class that's just too tempting. Most examples will be power synergies (ie hexadins) but it could just be something so on-brand for your concept that it's worth it for the rp (rogue dip to gain expertise, a single particular invocation, etc) Feat-based multiclassing would be better here, but 5e doesn't have a great system for that RAW 3.Hybrid: your concept sits between two classes and can't really be captured with either. If paladin wasn't its own class this would be the most obvious example - neither a fighter nor a cleric really does the idea of Sir Galahad justice. A fighter/cleric is necessary, unless you make a whole new class. (In the majority of these cases, multiclassing is a cludge and a new class would nearly always be a better answer.) Each of these could be roleplay-driven, mechanics-driven, or a mix of those. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Should you Multiclass?
Top