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Should you Multiclass?
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<blockquote data-quote="Tessarael" data-source="post: 9796733" data-attributes="member: 12909"><p>That wasn't my experience with 3E and 3.5E D&D. There were strong multi-classed builds, but there were also strong single-classed builds, particularly single-classed spellcasters, as damage scaling with higher level spells was stronger. </p><p></p><p>It is more of an issue in a system where high-level single-classed characters get sparser benefits before some capstone. I think that's a broader problem in 5E and D&D 2024, where they appear to have intentionally slowed down the relative scaling of power and damage output at higher levels. As an example, between the 2nd extra attack at Fighter level 11, and the second action surge at Fighter level 17, there's very minor improvement in damage scaling - extra HP, another use of Indomitable to improve your chance of saving, etc., but nothing like the damage scaling that is seen between level 1 and 11.</p><p></p><p>In this sense, I think 5E and D&D 2024 are a bit lackluster at high levels, which may be one of the reasons contributing to less high level play. It also makes some folks more inclined to multi-class by that point, as levels 1 to 3 are particularly rich in new class features that improve a character's versatility.</p></blockquote><p></p>
[QUOTE="Tessarael, post: 9796733, member: 12909"] That wasn't my experience with 3E and 3.5E D&D. There were strong multi-classed builds, but there were also strong single-classed builds, particularly single-classed spellcasters, as damage scaling with higher level spells was stronger. It is more of an issue in a system where high-level single-classed characters get sparser benefits before some capstone. I think that's a broader problem in 5E and D&D 2024, where they appear to have intentionally slowed down the relative scaling of power and damage output at higher levels. As an example, between the 2nd extra attack at Fighter level 11, and the second action surge at Fighter level 17, there's very minor improvement in damage scaling - extra HP, another use of Indomitable to improve your chance of saving, etc., but nothing like the damage scaling that is seen between level 1 and 11. In this sense, I think 5E and D&D 2024 are a bit lackluster at high levels, which may be one of the reasons contributing to less high level play. It also makes some folks more inclined to multi-class by that point, as levels 1 to 3 are particularly rich in new class features that improve a character's versatility. [/QUOTE]
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