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General Tabletop Discussion
*Dungeons & Dragons
Shouldn't Miracle have an XP component?
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<blockquote data-quote="kreynolds" data-source="post: 116482" data-attributes="member: 2829"><p>Actually, we can think for ourselves. You're just posing a really crappy argument that holds about as much water as a spaghetti strainer. That's all. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Look at it like this. The power to heal is highly reserved for divine magic, and very, very difficult and costly for an arcane magic user to pull off. Healing is reserved in this way to create a defining line that separates arcane magic from divine magic. It encourages uniqueness between the two types of magic and the classes that use such magic. In the case of miracle vs. wish, that same separation and uniqueness applies. For instance, a wish spell can be used to attempt to change the outcome of one single event, such as rerolling a saving throw, for example. But that's the best you can get with wish in regards to changing the outcome of an event. <strong>However</strong>, miracle can be used to change the <strong>entire outcome of a full-scale and gigantic battle</strong>. This is the defining line between to two spells. This is the line that separates the power of divine magic and arcane magic. Or do you disagree?</p></blockquote><p></p>
[QUOTE="kreynolds, post: 116482, member: 2829"] Actually, we can think for ourselves. You're just posing a really crappy argument that holds about as much water as a spaghetti strainer. That's all. :) Look at it like this. The power to heal is highly reserved for divine magic, and very, very difficult and costly for an arcane magic user to pull off. Healing is reserved in this way to create a defining line that separates arcane magic from divine magic. It encourages uniqueness between the two types of magic and the classes that use such magic. In the case of miracle vs. wish, that same separation and uniqueness applies. For instance, a wish spell can be used to attempt to change the outcome of one single event, such as rerolling a saving throw, for example. But that's the best you can get with wish in regards to changing the outcome of an event. [B]However[/B], miracle can be used to change the [B]entire outcome of a full-scale and gigantic battle[/B]. This is the defining line between to two spells. This is the line that separates the power of divine magic and arcane magic. Or do you disagree? [/QUOTE]
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Shouldn't Miracle have an XP component?
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