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Community
General Tabletop Discussion
*Pathfinder & Starfinder
Shouldn't Monsters Recharge at End of Turn?
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<blockquote data-quote="KarinsDad" data-source="post: 5043633" data-attributes="member: 2011"><p>I think this comes down to how much information a DM is comfortable sharing with the players.</p><p></p><p>I personally think that even Monster Checks hand out too much information. Monster checks should hand out racial information and some slight information that this race has these tendencies, but instead it hands out the equivalent of class or profession information. How exactly does the PCs know that a given foe is a blademaster with his sword and can use it to push foes around? Well, cause the rules say so.</p><p></p><p>In the case of rechargeable powers, I do think that this is way too much information to hand out to PCs. In my game, I roll most dice in front of the players, so they often see if I roll a 6 at the beginning of a monster's turn and the players suddenly go "Oh shoot". That doesn't mean that the moster will actually use that power on that turn (sometimes they do, sometimes they don't depending).</p><p></p><p>I think that players enjoy the game more if they don't know virtually everything about an encounter. Some surprises and mysteries are more fun than none, at least IMO. But I don't see a little red light above the foe's head indicating that the monster has recharged a power as being reasonable information to hand out.</p></blockquote><p></p>
[QUOTE="KarinsDad, post: 5043633, member: 2011"] I think this comes down to how much information a DM is comfortable sharing with the players. I personally think that even Monster Checks hand out too much information. Monster checks should hand out racial information and some slight information that this race has these tendencies, but instead it hands out the equivalent of class or profession information. How exactly does the PCs know that a given foe is a blademaster with his sword and can use it to push foes around? Well, cause the rules say so. In the case of rechargeable powers, I do think that this is way too much information to hand out to PCs. In my game, I roll most dice in front of the players, so they often see if I roll a 6 at the beginning of a monster's turn and the players suddenly go "Oh shoot". That doesn't mean that the moster will actually use that power on that turn (sometimes they do, sometimes they don't depending). I think that players enjoy the game more if they don't know virtually everything about an encounter. Some surprises and mysteries are more fun than none, at least IMO. But I don't see a little red light above the foe's head indicating that the monster has recharged a power as being reasonable information to hand out. [/QUOTE]
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Shouldn't Monsters Recharge at End of Turn?
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