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Community
General Tabletop Discussion
*Pathfinder & Starfinder
Shouldn't most Rituals be free?
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<blockquote data-quote="Falling Icicle" data-source="post: 4314194" data-attributes="member: 17077"><p>I agree with you. I can understand why they put a cost on rituals, since there is not a daily limit on how often one can use them, but I think the other restrictions (time and the often enormous cost of aquiring/mastering the ritual) is enough of a balancing factor for most of them. The rituals I think should have a component cost are those with permanent effects, like Arcane Lock, Eye of Alarm, Raise Dead, Enchant Item, etc. But things like Tenser's Floating Disc, who really cares if you can have one at all times?</p><p></p><p>I can see why they don't want people teleporting around frivolously, but the non-epic teleportation rituals can only go to specific destinations and require knowledge of that specific location's sigil sequence. That's more than enough of a balancing factor. As for epic characters, well who cares if they teleport around, they're EPIC for crying out loud. When "once per day, when you die" abilities and slaying archfiends and gods is part of every day life, I don't get why teleportation is considered to be such a big deal. </p><p></p><p>And I am particularly baffled by the ridiculous cost of the scrying rituals, especially how they only let you observe the location/creature for up to 5 rounds! WTH? I am going to pay thousands of gold and spend an hour on a ritual to be able to spy on someone for 30 seconds at most? I appreciate that they have tried to balance some of the spells that were plot-breakers in previous editions, but I think in some cases they went too far. </p><p></p><p>I'd much rather have a limit on how many rituals I can cast per day than have to pay money for them. My Wizard in 3e that could cast Tenser's Floating Disc each day for free didn't break the game then, it wouldn't break the game now.</p></blockquote><p></p>
[QUOTE="Falling Icicle, post: 4314194, member: 17077"] I agree with you. I can understand why they put a cost on rituals, since there is not a daily limit on how often one can use them, but I think the other restrictions (time and the often enormous cost of aquiring/mastering the ritual) is enough of a balancing factor for most of them. The rituals I think should have a component cost are those with permanent effects, like Arcane Lock, Eye of Alarm, Raise Dead, Enchant Item, etc. But things like Tenser's Floating Disc, who really cares if you can have one at all times? I can see why they don't want people teleporting around frivolously, but the non-epic teleportation rituals can only go to specific destinations and require knowledge of that specific location's sigil sequence. That's more than enough of a balancing factor. As for epic characters, well who cares if they teleport around, they're EPIC for crying out loud. When "once per day, when you die" abilities and slaying archfiends and gods is part of every day life, I don't get why teleportation is considered to be such a big deal. And I am particularly baffled by the ridiculous cost of the scrying rituals, especially how they only let you observe the location/creature for up to 5 rounds! WTH? I am going to pay thousands of gold and spend an hour on a ritual to be able to spy on someone for 30 seconds at most? I appreciate that they have tried to balance some of the spells that were plot-breakers in previous editions, but I think in some cases they went too far. I'd much rather have a limit on how many rituals I can cast per day than have to pay money for them. My Wizard in 3e that could cast Tenser's Floating Disc each day for free didn't break the game then, it wouldn't break the game now. [/QUOTE]
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Community
General Tabletop Discussion
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Shouldn't most Rituals be free?
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