Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Shouldn't most Rituals be free?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="drachasor" data-source="post: 4314231" data-attributes="member: 55655"><p>Obviously that's why I think they should be free as far as gold is concerned. I like that they need props and such of course.</p><p></p><p>(Btw, "they" = most rituals).</p><p></p><p></p><p></p><p>That is indeed perhaps an element at play.</p><p></p><p></p><p></p><p>1. Remember I mean "most" rituals. There are some obvious exceptions.</p><p></p><p>2. Show me where this is a problem. Show me where they are going to get "spammed", even. In the typical adventure, I certainly don't see it.</p><p></p><p></p><p></p><p>Make whole is an obvious exception that the general point I was making, I think. Most rituals (such as Knock) don't reduce costs for the party.</p><p></p><p></p><p></p><p>Getting the ritual isn't free, it costs 50 gold. Also, such goods are relatively trivial for adventurers to acquire, very often they can get these things for free as part of an adventure if they wanted. (Granted, Tenser's Disk would be one of those things that need some other limitation on it, such as you only being able to cast it once per day).</p><p></p><p></p><p></p><p>Again, there is a cost to learn this rituals. Communication they provide can be nice, but doesn't hurt the game in any way (and again, who can use them is limited).</p><p></p><p></p><p></p><p>I am not talking about making it free to have OTHERS do the ritual. Obviously services would have to cost money for believability. As for raising your own comrades, there is already an inherent cost in that (they have to have died). Honestly I do feel that's a sufficient limitation, given the game mechanics on death. Of course, some sort of cost (not necessarily gold) is needed to explain why it isn't used all the time on dead people, but raise dead is clearly one of the exceptions that needs a restriction beyond casting time for believability reasons (not game balance reasons though).</p><p></p><p></p><p></p><p>Someone like that has a lot of useful information available to him that Comprehend Languages would not provide. Also, when you need Comprehend Languages (which is fairly rare), it is unlikely you have the option of a translator.</p><p></p><p></p><p></p><p>Teleportations might be an exception -- I don't have a current opinion on them. Diviniations are ALWAYS tricky, and the gold cost isn't a big issue there, imho. Most of the rituals don't provide anything that should have a higher cost than just learning the ritual itself and devoting the time to using them. After all, making most of them free does not break or harm the game (if it does, then please provide an example of this harm -- because I don't see it in your above ones, unless I missed something).</p><p></p><p></p><p></p><p>That MIGHT make sense for SOME religious rituals. It certainly doesn't make sense for all. It makes much less sense for nature-based or especially arcane-based rituals. Also, many such sacrifices (such as a chicken or cow, say), are not really important enough to represent as a gold cost, imho. More importantly, sacrifices implies they components take up a lot more space than they apparently do, since you can walk around with components for dozens of rituals.</p><p></p><p></p><p></p><p>It doesn't only take a moment. It takes TEN minutes. That's a long time, and there are a lot of reasons why it won't get spammed about in a dungeon. You'd only use it where you were pretty sure there was a secret door but couldn't find it -- consider that just 5 minutes lets everyone in the part make many perception checks looking for such things.</p><p></p><p></p><p></p><p>The time restraint already restricts their application a great deal. I'd note that many people already decry how useless nearly all rituals are. The vast majority of the time, non-magical means will be used because they are quicker and certain enough. Magic will still only be used when it is needed.</p><p></p><p></p><p></p><p>Remember that I am only talking about many/most of the rituals in the book. If you have a particular concern about some ritual in a non-combat situation, then you should name it. I might well agree that it is problematic if it were free beyond requiring time to use (it is just I find those rituals the exception rather than the rule).</p><p></p><p></p><p></p><p>The time rituals require, the resources to learn and acquire them (a feat and gold to buy), and the fact for everyday situations they really aren't useful, is more than sufficient enough to explain why they aren't used all the time. If you think making MOST rituals free would be problematic, then give me some examples of this, because I don't see it.</p></blockquote><p></p>
[QUOTE="drachasor, post: 4314231, member: 55655"] Obviously that's why I think they should be free as far as gold is concerned. I like that they need props and such of course. (Btw, "they" = most rituals). That is indeed perhaps an element at play. 1. Remember I mean "most" rituals. There are some obvious exceptions. 2. Show me where this is a problem. Show me where they are going to get "spammed", even. In the typical adventure, I certainly don't see it. Make whole is an obvious exception that the general point I was making, I think. Most rituals (such as Knock) don't reduce costs for the party. Getting the ritual isn't free, it costs 50 gold. Also, such goods are relatively trivial for adventurers to acquire, very often they can get these things for free as part of an adventure if they wanted. (Granted, Tenser's Disk would be one of those things that need some other limitation on it, such as you only being able to cast it once per day). Again, there is a cost to learn this rituals. Communication they provide can be nice, but doesn't hurt the game in any way (and again, who can use them is limited). I am not talking about making it free to have OTHERS do the ritual. Obviously services would have to cost money for believability. As for raising your own comrades, there is already an inherent cost in that (they have to have died). Honestly I do feel that's a sufficient limitation, given the game mechanics on death. Of course, some sort of cost (not necessarily gold) is needed to explain why it isn't used all the time on dead people, but raise dead is clearly one of the exceptions that needs a restriction beyond casting time for believability reasons (not game balance reasons though). Someone like that has a lot of useful information available to him that Comprehend Languages would not provide. Also, when you need Comprehend Languages (which is fairly rare), it is unlikely you have the option of a translator. Teleportations might be an exception -- I don't have a current opinion on them. Diviniations are ALWAYS tricky, and the gold cost isn't a big issue there, imho. Most of the rituals don't provide anything that should have a higher cost than just learning the ritual itself and devoting the time to using them. After all, making most of them free does not break or harm the game (if it does, then please provide an example of this harm -- because I don't see it in your above ones, unless I missed something). That MIGHT make sense for SOME religious rituals. It certainly doesn't make sense for all. It makes much less sense for nature-based or especially arcane-based rituals. Also, many such sacrifices (such as a chicken or cow, say), are not really important enough to represent as a gold cost, imho. More importantly, sacrifices implies they components take up a lot more space than they apparently do, since you can walk around with components for dozens of rituals. It doesn't only take a moment. It takes TEN minutes. That's a long time, and there are a lot of reasons why it won't get spammed about in a dungeon. You'd only use it where you were pretty sure there was a secret door but couldn't find it -- consider that just 5 minutes lets everyone in the part make many perception checks looking for such things. The time restraint already restricts their application a great deal. I'd note that many people already decry how useless nearly all rituals are. The vast majority of the time, non-magical means will be used because they are quicker and certain enough. Magic will still only be used when it is needed. Remember that I am only talking about many/most of the rituals in the book. If you have a particular concern about some ritual in a non-combat situation, then you should name it. I might well agree that it is problematic if it were free beyond requiring time to use (it is just I find those rituals the exception rather than the rule). The time rituals require, the resources to learn and acquire them (a feat and gold to buy), and the fact for everyday situations they really aren't useful, is more than sufficient enough to explain why they aren't used all the time. If you think making MOST rituals free would be problematic, then give me some examples of this, because I don't see it. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Shouldn't most Rituals be free?
Top