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General Tabletop Discussion
*Pathfinder & Starfinder
Shouldn't most Rituals be free?
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<blockquote data-quote="FourthBear" data-source="post: 4314248" data-attributes="member: 55846"><p>OK, I'll use as my examples the question answering divination spells in the rituals list. Do you really think it is wise to allow both the PCs as well as implicitly every NPC with access to ritual casters, the ability to Commune with Nature, Consult Mystic Sages, Hand of Fate and the like with the only restriction being that of time? If you use the current casting times, they would quickly become absurd. When faced with any mystery or dilemma, why wouldn't people just cast every divination ritual they had? You could place an extremely long casting time, weeks or months, but I think that would render it pretty pointless for the primary focus of D&D: adventuring. At least the gp cost ensures that people using the ritual casting will think seriously before using it.</p><p></p><p>As far as the inconvenience of casting times, that can often only be an inconvenience for the characters, not the PCs. It's dead easy for the players to simply say "We have the wizard spend all day casting Knock on every door, Detect Secret Door at every juncture and Forbiddance on any area we might want to stay in." Now, if that sounds reasonable to you, that may be fine. For myself, i would rather have the character's first work on using their skills and creativity to solve the issues, rather than going to rituals. Given the utility of traditional D&D magic, I think that it's highly likely that we'll be seeing a lot of rituals that are going to stomp all over skills and mundane abilities.</p></blockquote><p></p>
[QUOTE="FourthBear, post: 4314248, member: 55846"] OK, I'll use as my examples the question answering divination spells in the rituals list. Do you really think it is wise to allow both the PCs as well as implicitly every NPC with access to ritual casters, the ability to Commune with Nature, Consult Mystic Sages, Hand of Fate and the like with the only restriction being that of time? If you use the current casting times, they would quickly become absurd. When faced with any mystery or dilemma, why wouldn't people just cast every divination ritual they had? You could place an extremely long casting time, weeks or months, but I think that would render it pretty pointless for the primary focus of D&D: adventuring. At least the gp cost ensures that people using the ritual casting will think seriously before using it. As far as the inconvenience of casting times, that can often only be an inconvenience for the characters, not the PCs. It's dead easy for the players to simply say "We have the wizard spend all day casting Knock on every door, Detect Secret Door at every juncture and Forbiddance on any area we might want to stay in." Now, if that sounds reasonable to you, that may be fine. For myself, i would rather have the character's first work on using their skills and creativity to solve the issues, rather than going to rituals. Given the utility of traditional D&D magic, I think that it's highly likely that we'll be seeing a lot of rituals that are going to stomp all over skills and mundane abilities. [/QUOTE]
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Shouldn't most Rituals be free?
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