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General Tabletop Discussion
*Pathfinder & Starfinder
Shouldn't most Rituals be free?
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<blockquote data-quote="JDillard" data-source="post: 4314417" data-attributes="member: 67649"><p>Are they really fine though? Your definition and mine are different. You said "Tenser's floating disk" should be free? Why is that? Doesn't that devalue the Strength stat? Why should any wizard take a str above 8 if every wizard can cast tensers for free? </p><p></p><p>In the vast majority of games I've played, run, or seen, 10 minutes isn't usually a big deal. The players say "Ok, I take 10 minutes to do this ritual, what happens?" As weird as it sounds, the drawback needs to be on the players not on the characters, because you're balancing a metagame issue, not an in-game one. Money is something that is valuable to the player, not just the character, and so that's a fair balance. </p><p></p><p></p><p></p><p>I think they just wanted to skew it even more. This way, it's not just "If I have a wizard and a thief in the party, who does the job?" it goes so far as to say "I'm making a character, I want to be able to pick locks. I should make a thief because rituals can do it but not as well."</p><p></p><p>If you want to try houseruling things and see what it's like with having a lot of rituals have no cost, go for it. I think you will probably discover certain things basically become class features (Tenser's floating disk, for example) rather than powerful magics used only when needed, which is the intent.</p></blockquote><p></p>
[QUOTE="JDillard, post: 4314417, member: 67649"] Are they really fine though? Your definition and mine are different. You said "Tenser's floating disk" should be free? Why is that? Doesn't that devalue the Strength stat? Why should any wizard take a str above 8 if every wizard can cast tensers for free? In the vast majority of games I've played, run, or seen, 10 minutes isn't usually a big deal. The players say "Ok, I take 10 minutes to do this ritual, what happens?" As weird as it sounds, the drawback needs to be on the players not on the characters, because you're balancing a metagame issue, not an in-game one. Money is something that is valuable to the player, not just the character, and so that's a fair balance. I think they just wanted to skew it even more. This way, it's not just "If I have a wizard and a thief in the party, who does the job?" it goes so far as to say "I'm making a character, I want to be able to pick locks. I should make a thief because rituals can do it but not as well." If you want to try houseruling things and see what it's like with having a lot of rituals have no cost, go for it. I think you will probably discover certain things basically become class features (Tenser's floating disk, for example) rather than powerful magics used only when needed, which is the intent. [/QUOTE]
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Shouldn't most Rituals be free?
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