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Community
General Tabletop Discussion
*Pathfinder & Starfinder
Shouldn't most Rituals be free?
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<blockquote data-quote="Renfield" data-source="post: 4318693" data-attributes="member: 13493"><p>My opinion is that WotC was running out of time and didn't know what to do with non-combat related magic. Sacrificing an orphanage to the dark lords of the Nine and making certain agreements (why do you think Asmodeus is actually a deity now, huh? He's been after that since 1st ed) they were given the Rituals idea. It was a damn good idea but only an idea, the Lord of the Nine, being the subtly vengeful and deceptive prick that he is, never gave them the mechanic to properly execute the Rituals system and therefor making it the wonderful flavor filled aspect of the D&D game it was meant to be. Instead the fools used their tried (though not necessarily true) method of assigning a gold piece cost to something as a way of 'game balance' and saying it represented components and research time and the like and left them alone to go play with the nifty combat system... er, I mean RPG they had created.</p><p></p><p>To summarize for those who didn't get it: </p><p>Rituals: Great game mechanic in concept, bland and meh-worthy in practice. (I can take it or leave it)</p><p></p><p>4e has many great ideas, and even some great mechanics, but I wish they spent a little more time polishing the kinks out to make it a more solid RPG. I mean scrying! 31000gp to watch someone for *maybe* 30 seconds and at 24th level no less. It hurts to think that someone looked at that and thought it was a good idea, might as well nix scrying altogether for all the good it is. I like the game, but I don't think it's the Holy Grail that some people consider it and this is one of the reasons why.</p></blockquote><p></p>
[QUOTE="Renfield, post: 4318693, member: 13493"] My opinion is that WotC was running out of time and didn't know what to do with non-combat related magic. Sacrificing an orphanage to the dark lords of the Nine and making certain agreements (why do you think Asmodeus is actually a deity now, huh? He's been after that since 1st ed) they were given the Rituals idea. It was a damn good idea but only an idea, the Lord of the Nine, being the subtly vengeful and deceptive prick that he is, never gave them the mechanic to properly execute the Rituals system and therefor making it the wonderful flavor filled aspect of the D&D game it was meant to be. Instead the fools used their tried (though not necessarily true) method of assigning a gold piece cost to something as a way of 'game balance' and saying it represented components and research time and the like and left them alone to go play with the nifty combat system... er, I mean RPG they had created. To summarize for those who didn't get it: Rituals: Great game mechanic in concept, bland and meh-worthy in practice. (I can take it or leave it) 4e has many great ideas, and even some great mechanics, but I wish they spent a little more time polishing the kinks out to make it a more solid RPG. I mean scrying! 31000gp to watch someone for *maybe* 30 seconds and at 24th level no less. It hurts to think that someone looked at that and thought it was a good idea, might as well nix scrying altogether for all the good it is. I like the game, but I don't think it's the Holy Grail that some people consider it and this is one of the reasons why. [/QUOTE]
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Community
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Shouldn't most Rituals be free?
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