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General Tabletop Discussion
*TTRPGs General
Shouldn't Prestige Classes be done differently?
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<blockquote data-quote="MoogleEmpMog" data-source="post: 1982446" data-attributes="member: 22882"><p>I try to avoid associating PrCs with organizations in any way. Feats (or bloodlines, for something a bit different) are an interesting idea, though.</p><p></p><p>Absolutely any class is, at its core, a set of game mechanics that represent what you want a character to do. The assassin class certainly represents an efficient package of abilities for many, if not most, assassins - but not the only such package.</p><p></p><p>A druid, as usual, would probably make the best assassin: mouse in, flame strike the target (or maul him in treant form), sparrow out. Quick, efficient and almost completely untraceable, not to mention absolutely terrifying. A single-classed wizard, warlock or rogue also makes for a capable stealth killer. A bard can do it in a pinch, ala Dark Sun. Monks are nasty assassins because they're effectively always armed. In terms of PrCs, an invisible blade sometimes makes a better assassin than an assassin.</p><p></p><p>An effective assassin's guild will consider all of its operatives assassins, but as few as 15% would probably have the PrC in a typical campaign. The vast majority would be lower level rogues, rogue/fighters or wizard/rogues. The actual assassin-class characters would be elite, although not necessarily as elite as, say, the rogue/swashbuckler/invisible blade/ninja of the cresent moon who is acclaimed as the world's greatest hired killer, or the wizard/shadow adept who is the guild's magical specialist.</p><p></p><p>All of these characters are "assassins" to those around them, and they probably think of themselves as such. Little do they know that their character sheets disagree...</p></blockquote><p></p>
[QUOTE="MoogleEmpMog, post: 1982446, member: 22882"] I try to avoid associating PrCs with organizations in any way. Feats (or bloodlines, for something a bit different) are an interesting idea, though. Absolutely any class is, at its core, a set of game mechanics that represent what you want a character to do. The assassin class certainly represents an efficient package of abilities for many, if not most, assassins - but not the only such package. A druid, as usual, would probably make the best assassin: mouse in, flame strike the target (or maul him in treant form), sparrow out. Quick, efficient and almost completely untraceable, not to mention absolutely terrifying. A single-classed wizard, warlock or rogue also makes for a capable stealth killer. A bard can do it in a pinch, ala Dark Sun. Monks are nasty assassins because they're effectively always armed. In terms of PrCs, an invisible blade sometimes makes a better assassin than an assassin. An effective assassin's guild will consider all of its operatives assassins, but as few as 15% would probably have the PrC in a typical campaign. The vast majority would be lower level rogues, rogue/fighters or wizard/rogues. The actual assassin-class characters would be elite, although not necessarily as elite as, say, the rogue/swashbuckler/invisible blade/ninja of the cresent moon who is acclaimed as the world's greatest hired killer, or the wizard/shadow adept who is the guild's magical specialist. All of these characters are "assassins" to those around them, and they probably think of themselves as such. Little do they know that their character sheets disagree... [/QUOTE]
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