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*TTRPGs General
Shouldn't Prestige Classes be done differently?
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<blockquote data-quote="woodelf" data-source="post: 1991004" data-attributes="member: 10201"><p>I thought the original poster's point was precisely this. That is, that having everyone have a minimum level of commonality, in terms of skill-set, was good, but having them all be 75%-90% the same was too homogenous. </p><p></p><p>I think the solution is prestige classes that are less tailored for a specific class or combination of classes. So, frex, an assassin PrC that (1) has requirements that can be realistically met by someone with levels in any class or combination of classes, and at similar levels (say, between 5th and 8th, depending on what class you're coming from); and (2) provides assassin-like abilities in such a way that they build with whatever abilities you come into it with. </p><p></p><p>Since i've just mentioned it, let's whip up an example of this New and Improved assassin PrC.</p><p></p><p>Prereqs: Dex 13+; 20 ranks total in Hide, Move Silently, Sense Motive, & Spot; pass the guild initiation test</p><p>Abilities: at each level, the assassin gets a special ability from a list. These special abilities include abilities that stack with sneak attack, or substitute for sneak attack; metamagic-like abilities that target and hide spells; alchemical/poison abilities; disguise/stealth abilities; and "dirty fighting" combat maneuvers.</p><p></p><p>Obviously, i've just sketched this out very roughly. But the idea is to provide a class that is useful to everyone, to varying degrees. Anybody can take a level or two of sneak-attack damage; those who already have it, or get it as an assassin, can then modify it; a spellcaster can use his spells to assassinate; anybody can improve their relevant skills; those with the ability to get into a melee fight can pick up some abilites to boost this. Note how, almost no matter what your previous class, at least two of these tracks will be suitable/sensible. And while it'll be easier to get in in the first place if you've got a bunch of rogue levels, even a single-classed fighter with a reasonable Int could manage it by 8th or 10th level.</p><p></p><p>And thus, everyone in your setting's assassin's guild could have at least a level of "assassin", so you'd know that every member had the rudimentary skills of, well, an assassin--because of both the requirements, and what they've gained from the PrC.</p><p></p><p>At least, that's how *i* think PrCs should work.</p></blockquote><p></p>
[QUOTE="woodelf, post: 1991004, member: 10201"] I thought the original poster's point was precisely this. That is, that having everyone have a minimum level of commonality, in terms of skill-set, was good, but having them all be 75%-90% the same was too homogenous. I think the solution is prestige classes that are less tailored for a specific class or combination of classes. So, frex, an assassin PrC that (1) has requirements that can be realistically met by someone with levels in any class or combination of classes, and at similar levels (say, between 5th and 8th, depending on what class you're coming from); and (2) provides assassin-like abilities in such a way that they build with whatever abilities you come into it with. Since i've just mentioned it, let's whip up an example of this New and Improved assassin PrC. Prereqs: Dex 13+; 20 ranks total in Hide, Move Silently, Sense Motive, & Spot; pass the guild initiation test Abilities: at each level, the assassin gets a special ability from a list. These special abilities include abilities that stack with sneak attack, or substitute for sneak attack; metamagic-like abilities that target and hide spells; alchemical/poison abilities; disguise/stealth abilities; and "dirty fighting" combat maneuvers. Obviously, i've just sketched this out very roughly. But the idea is to provide a class that is useful to everyone, to varying degrees. Anybody can take a level or two of sneak-attack damage; those who already have it, or get it as an assassin, can then modify it; a spellcaster can use his spells to assassinate; anybody can improve their relevant skills; those with the ability to get into a melee fight can pick up some abilites to boost this. Note how, almost no matter what your previous class, at least two of these tracks will be suitable/sensible. And while it'll be easier to get in in the first place if you've got a bunch of rogue levels, even a single-classed fighter with a reasonable Int could manage it by 8th or 10th level. And thus, everyone in your setting's assassin's guild could have at least a level of "assassin", so you'd know that every member had the rudimentary skills of, well, an assassin--because of both the requirements, and what they've gained from the PrC. At least, that's how *i* think PrCs should work. [/QUOTE]
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