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Show me how to build a defender....
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<blockquote data-quote="Flamestrike" data-source="post: 7637671" data-attributes="member: 6788736"><p>I've been intrested in a 'Porcipine' build for a while. </p><p></p><p>I had a Fighter 1/ Fiend Blade Lock 7 (V-uman, HAM) who (along with a friendly Cleric with Warding Bond) with Shadows of Mail that was pretty effective.</p><p></p><p>He had 20 Temp HP from AoA, and reduced damage by 3 (HAM) and then halved it (Resistance from Warding Bond). The latter meant that AoA stayed 'up' for multiple encounters, dealing damage on each hit (plus 2d8 damage from Shadows of Moil).</p><p></p><p>Presume a Hobgoblin Warlord attacks me (and hits 3 times with its Multiattack):</p><p></p><p>Attack 1: 21 damage (martial advantage). Reduced to 18 (HAM) and then halved (Warding Bond) to 9. </p><p>Attack 2: 7 damage. Reduced to 4 (HAM) and then halved to 2.</p><p>Attack 3: 7 damage. Reduced to 4 (HAM) and then halved to 2.</p><p></p><p>I lose 13 temp HP. The Warlord takes 75 cold damage plus 6d8 necrotic... and then it's my turn!</p><p></p><p>Mooks hit you and then die. It's pretty hillarious.</p><p></p><p>Trick is that DMs avoid attacking you (not a bad thing of course). I'd like to try and find a way to force them to attack me.</p><p></p><p>I currently like the feel of a Conquest Paladin (they get AoA as a class spell + <em>Compelled duel </em>spell) with Sentinel feat, and 3 levels of Cavalier, and the rest in Favored Soul (higher level slots for AoA).</p><p></p><p>Champions challenge/ Sentinel/ Cavalier forces them to attack you. When they do, they regret it.</p></blockquote><p></p>
[QUOTE="Flamestrike, post: 7637671, member: 6788736"] I've been intrested in a 'Porcipine' build for a while. I had a Fighter 1/ Fiend Blade Lock 7 (V-uman, HAM) who (along with a friendly Cleric with Warding Bond) with Shadows of Mail that was pretty effective. He had 20 Temp HP from AoA, and reduced damage by 3 (HAM) and then halved it (Resistance from Warding Bond). The latter meant that AoA stayed 'up' for multiple encounters, dealing damage on each hit (plus 2d8 damage from Shadows of Moil). Presume a Hobgoblin Warlord attacks me (and hits 3 times with its Multiattack): Attack 1: 21 damage (martial advantage). Reduced to 18 (HAM) and then halved (Warding Bond) to 9. Attack 2: 7 damage. Reduced to 4 (HAM) and then halved to 2. Attack 3: 7 damage. Reduced to 4 (HAM) and then halved to 2. I lose 13 temp HP. The Warlord takes 75 cold damage plus 6d8 necrotic... and then it's my turn! Mooks hit you and then die. It's pretty hillarious. Trick is that DMs avoid attacking you (not a bad thing of course). I'd like to try and find a way to force them to attack me. I currently like the feel of a Conquest Paladin (they get AoA as a class spell + [I]Compelled duel [/I]spell) with Sentinel feat, and 3 levels of Cavalier, and the rest in Favored Soul (higher level slots for AoA). Champions challenge/ Sentinel/ Cavalier forces them to attack you. When they do, they regret it. [/QUOTE]
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