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Show me how to build a defender....
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<blockquote data-quote="Garthanos" data-source="post: 7637727" data-attributes="member: 82504"><p>Is that a good use of reaction ... if it had range that would feel more Warlord like actually Mearles has mentioned himself we need a Warlordy Fighting Style though he didnt give an example.</p><p></p><p>I saw someone go nuts with it.</p><p></p><p></p><p><strong>Inspiring Warlord </strong>Once per turn, when you hit a creature with a weapon attack,you can choose one creature other than yourself that can see or hear you. That creature has advantage on their next attack roll against the target, if it is made before the start of your next turn.</p><p></p><p><strong>Tactical Warlord </strong>As a bonus action on your turn, you may choose one creature that you can see. Until the start of your next turn, whenever a creature other than yourself attacks that target with advantage, they may add your Intelligence modifier as a bonus to their damage roll.</p><p></p><p><strong>Encouraging Warlord </strong>As a bonus action on your turn, you may choose one creature other yourself that can see or hear you. That creature gains temporary hit points equal to your Charisma modifier + your Proficiency bonus. These temporary hit points last until the start of your next turn.</p><p></p><p><strong>Guerrilla Warlord </strong>As a bonus action on your turn, you may choose a number of creatures other than yourself equal to your Wisdom modifier who can see or hear you. Each of those creatures may use their reaction to either move 5 feet, attempt to escape a grapple, stand from prone, or drop prone. The movement ignores nonmagical difficult terrain and does not provoke opportunity attacks.</p></blockquote><p></p>
[QUOTE="Garthanos, post: 7637727, member: 82504"] Is that a good use of reaction ... if it had range that would feel more Warlord like actually Mearles has mentioned himself we need a Warlordy Fighting Style though he didnt give an example. I saw someone go nuts with it. [B]Inspiring Warlord [/B]Once per turn, when you hit a creature with a weapon attack,you can choose one creature other than yourself that can see or hear you. That creature has advantage on their next attack roll against the target, if it is made before the start of your next turn. [B]Tactical Warlord [/B]As a bonus action on your turn, you may choose one creature that you can see. Until the start of your next turn, whenever a creature other than yourself attacks that target with advantage, they may add your Intelligence modifier as a bonus to their damage roll. [B]Encouraging Warlord [/B]As a bonus action on your turn, you may choose one creature other yourself that can see or hear you. That creature gains temporary hit points equal to your Charisma modifier + your Proficiency bonus. These temporary hit points last until the start of your next turn. [B]Guerrilla Warlord [/B]As a bonus action on your turn, you may choose a number of creatures other than yourself equal to your Wisdom modifier who can see or hear you. Each of those creatures may use their reaction to either move 5 feet, attempt to escape a grapple, stand from prone, or drop prone. The movement ignores nonmagical difficult terrain and does not provoke opportunity attacks. [/QUOTE]
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