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Show me how to build a defender....
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<blockquote data-quote="Flamestrike" data-source="post: 7637736" data-attributes="member: 6788736"><p>For reactions it has both Protection fighting style, and Cutting words.</p><p></p><p>On its turn it can:</p><p></p><p>1) Heal people or grant them temp HP (rally maneuver, spells, turn the tide) </p><p>2) Give them free attacks (Commanders strike), </p><p>3) Move them into position (maneuvering strike).</p><p>4) Give them advantage on attacks (Distracting strike)</p><p>5) Buff allies (Bardic inspiration, Bless, Heroism, Aid)</p><p></p><p>It also constantly radiates a [+ Charisma] to saves aura.</p><p></p><p>During rests, it grants allies Temp HP (inspiring leader) and heals them (Song of rest).</p><p></p><p>You could combine it with a single level of Cleric (Order domain) (if GGTR is allowed) to give it the ability to allow allies to make attacks when targeted with a spell, and to let you cast enchantment spells (this includes <strong>Bless</strong>) as a Bonus action.</p><p></p><p>On your turn, cast Bless (bonus action). All allies get +1d4 to hit and saves. One ally gets to make an attack as a reaction thanks to Order domain. Then use your Action to attack, using Maneuvering strike (another ally gets to move), Commanders strike (another ally gets to attack), or Distracting strike (an ally gets advantage to hit) as you see fit.</p><p></p><p>While it's not your turn, look for an attack to be the target of Protection fighting style, or Cutting words.</p><p></p><p>It's pretty darn Warlord-y.</p></blockquote><p></p>
[QUOTE="Flamestrike, post: 7637736, member: 6788736"] For reactions it has both Protection fighting style, and Cutting words. On its turn it can: 1) Heal people or grant them temp HP (rally maneuver, spells, turn the tide) 2) Give them free attacks (Commanders strike), 3) Move them into position (maneuvering strike). 4) Give them advantage on attacks (Distracting strike) 5) Buff allies (Bardic inspiration, Bless, Heroism, Aid) It also constantly radiates a [+ Charisma] to saves aura. During rests, it grants allies Temp HP (inspiring leader) and heals them (Song of rest). You could combine it with a single level of Cleric (Order domain) (if GGTR is allowed) to give it the ability to allow allies to make attacks when targeted with a spell, and to let you cast enchantment spells (this includes [B]Bless[/B]) as a Bonus action. On your turn, cast Bless (bonus action). All allies get +1d4 to hit and saves. One ally gets to make an attack as a reaction thanks to Order domain. Then use your Action to attack, using Maneuvering strike (another ally gets to move), Commanders strike (another ally gets to attack), or Distracting strike (an ally gets advantage to hit) as you see fit. While it's not your turn, look for an attack to be the target of Protection fighting style, or Cutting words. It's pretty darn Warlord-y. [/QUOTE]
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