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Show me how to build a defender....
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<blockquote data-quote="Zardnaar" data-source="post: 7638554" data-attributes="member: 6716779"><p>Didn't happen often I think it was using Combat and Tactics and some optional rules. </p><p></p><p> Also happened in B/X there was artwork in the RC with polearms being used. </p><p></p><p> I think the idea for a 6 person party was 2 fighters, two clerics, thief mage and a lot of adventures were for 6 to 8. Once I think we had a Paladin with 6 or 7 henchmen although they normally only traveled with 1 or 2. </p><p></p><p> You could also stick the clerics in front with polearms behind them.</p><p></p><p> Can't remember if there were rules for phalanxs I think the fighters handbook or combat and tactics had it. </p><p></p><p> Hobgoblins would be more likely to do things like that or polearms + missile troops set up behind a pit trap.</p><p>Throw in weapon speeds, flanking etc and yeah we're were doing that in the late 90s.</p></blockquote><p></p>
[QUOTE="Zardnaar, post: 7638554, member: 6716779"] Didn't happen often I think it was using Combat and Tactics and some optional rules. Also happened in B/X there was artwork in the RC with polearms being used. I think the idea for a 6 person party was 2 fighters, two clerics, thief mage and a lot of adventures were for 6 to 8. Once I think we had a Paladin with 6 or 7 henchmen although they normally only traveled with 1 or 2. You could also stick the clerics in front with polearms behind them. Can't remember if there were rules for phalanxs I think the fighters handbook or combat and tactics had it. Hobgoblins would be more likely to do things like that or polearms + missile troops set up behind a pit trap. Throw in weapon speeds, flanking etc and yeah we're were doing that in the late 90s. [/QUOTE]
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