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Show me how to build a defender....
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<blockquote data-quote="Xaelvaen" data-source="post: 7638588" data-attributes="member: 6681906"><p>Hilariously, we came up with this rule while discussing <strong>why </strong>no one ever took the fighting style. As I mentioned recently in another thread, when we use 5e at home, it is pretty much just a system backbone. We've tweaked so much, and this is one of the first things to go. Having to waste a reaction before even knowing whether or not the monster would hit just wasn't worth it in anyone's mind, not even our hardcore "I'm always a Defender who saves others" guy. Doesn't remotely compare to just getting the +2 damage from duelist style. Obviously, this is just our home games, I rarely take any homebrew rules to the FLGS unless people specifically request them.</p><p></p><p>Instead, I worked the Shield style to work a bit like Monk's Deflect Arrows. As a reaction, the defender can reduce the damage coming at him, or an adjacent ally, by (Shield's Damage Die) + Strength Modifier. That works much better for our group's character build economy.</p></blockquote><p></p>
[QUOTE="Xaelvaen, post: 7638588, member: 6681906"] Hilariously, we came up with this rule while discussing [B]why [/B]no one ever took the fighting style. As I mentioned recently in another thread, when we use 5e at home, it is pretty much just a system backbone. We've tweaked so much, and this is one of the first things to go. Having to waste a reaction before even knowing whether or not the monster would hit just wasn't worth it in anyone's mind, not even our hardcore "I'm always a Defender who saves others" guy. Doesn't remotely compare to just getting the +2 damage from duelist style. Obviously, this is just our home games, I rarely take any homebrew rules to the FLGS unless people specifically request them. Instead, I worked the Shield style to work a bit like Monk's Deflect Arrows. As a reaction, the defender can reduce the damage coming at him, or an adjacent ally, by (Shield's Damage Die) + Strength Modifier. That works much better for our group's character build economy. [/QUOTE]
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