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<blockquote data-quote="Altalazar" data-source="post: 1233742" data-attributes="member: 939"><p>I can understand not wanting to be the weakest character, but that isn't necessarily a problem if you like the character and have fun with it. </p><p></p><p>I played one campaign with probably the weakest character I ever made - almost the only thing he could do was climb and jump like a god, but in combat, the best he could usually do was throw poo. Yes, he was a "monkey" - well, one of those monkey-like race in Oriental Adventures. He was very smart, a rogue, and he liked to jump and climb over everything. Combat-wise, he could barely do anything, though he sneak attack was nasty. </p><p></p><p>But then in a sense, he wasn't totally weak, because what I did have him designed to do he did VERY well - between his natural skills and items he had a climb skill in the 30s and I think his jump was in the 40s or 50s. Something ridiculously high, i forget exactly how high. And this was with an 8th or 9th level character (if memory serves). So remember that "weak" all depends on the situation. Think "The Princess Bride" three challenges. My character, when it came to climbing and jumping left the rest of the group in the dust. In combat, however, he was a supporting role, at best.</p><p></p><p>Ironically, in the final combat where we were trapped in this place with some nasties, was where he was the most effective in combat - everyone was taken out, and it was down to just me and the buff fighter in the group. He was the only one who had a chance to take out the big bad guy, who really could only be hurt with this sword he had. They fought, grappled, and the bad guy managed to disarm him, and as fate would have it, the direction the sword ended up going was up, to be stuck fast into the high ceiling over the combat. Yes - for the very first time, his skills became critical, and the fighter was a round or so away from either killing the nasty or being killed. </p><p></p><p>My character was way on the other side of the room, behind a boulder or something - it was my action next - so I jumped all the way across the room, up to the ceiling, then "climbed" onto the ceiling, grabbing onto the blade to do so, pulling it out with my puny strength, and then jumping back, doing a flip through the air in doing so to toss the sword down to the fighter. In all, it was something that just wouldn't have been possible without his ridiculous jumping and climbing skills - and it would have been a beautiful thing, had not the fighter fumbled the catch and then gotten killed in the next round. </p><p></p><p>I managed to get away and hide, but I was trapped in there alone, with no way out. So that ended the campaign. I had a portable hole and a bag of holding, so to "escape" I entered the bag, then pulled in the portable hole, spilling the contents (including myself) into another plane to get out of the stone tomb complex I was in - so now I imagine this little monkey is wandering around the inner planes somewhere, jumping from cloud to cloud...</p><p></p><p>See, so you never know what will make a "weak" character useful - in this case, if things had gone differently, this super jump/climb combo would have made the difference in the toughest combat we had.</p></blockquote><p></p>
[QUOTE="Altalazar, post: 1233742, member: 939"] I can understand not wanting to be the weakest character, but that isn't necessarily a problem if you like the character and have fun with it. I played one campaign with probably the weakest character I ever made - almost the only thing he could do was climb and jump like a god, but in combat, the best he could usually do was throw poo. Yes, he was a "monkey" - well, one of those monkey-like race in Oriental Adventures. He was very smart, a rogue, and he liked to jump and climb over everything. Combat-wise, he could barely do anything, though he sneak attack was nasty. But then in a sense, he wasn't totally weak, because what I did have him designed to do he did VERY well - between his natural skills and items he had a climb skill in the 30s and I think his jump was in the 40s or 50s. Something ridiculously high, i forget exactly how high. And this was with an 8th or 9th level character (if memory serves). So remember that "weak" all depends on the situation. Think "The Princess Bride" three challenges. My character, when it came to climbing and jumping left the rest of the group in the dust. In combat, however, he was a supporting role, at best. Ironically, in the final combat where we were trapped in this place with some nasties, was where he was the most effective in combat - everyone was taken out, and it was down to just me and the buff fighter in the group. He was the only one who had a chance to take out the big bad guy, who really could only be hurt with this sword he had. They fought, grappled, and the bad guy managed to disarm him, and as fate would have it, the direction the sword ended up going was up, to be stuck fast into the high ceiling over the combat. Yes - for the very first time, his skills became critical, and the fighter was a round or so away from either killing the nasty or being killed. My character was way on the other side of the room, behind a boulder or something - it was my action next - so I jumped all the way across the room, up to the ceiling, then "climbed" onto the ceiling, grabbing onto the blade to do so, pulling it out with my puny strength, and then jumping back, doing a flip through the air in doing so to toss the sword down to the fighter. In all, it was something that just wouldn't have been possible without his ridiculous jumping and climbing skills - and it would have been a beautiful thing, had not the fighter fumbled the catch and then gotten killed in the next round. I managed to get away and hide, but I was trapped in there alone, with no way out. So that ended the campaign. I had a portable hole and a bag of holding, so to "escape" I entered the bag, then pulled in the portable hole, spilling the contents (including myself) into another plane to get out of the stone tomb complex I was in - so now I imagine this little monkey is wandering around the inner planes somewhere, jumping from cloud to cloud... See, so you never know what will make a "weak" character useful - in this case, if things had gone differently, this super jump/climb combo would have made the difference in the toughest combat we had. [/QUOTE]
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