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<blockquote data-quote="LuisCarlos17f" data-source="post: 7865148" data-attributes="member: 6802378"><p>Avenger is possible, but thematically is linked to the concept of inquisitor/witch-hunter. An Avenger was a kit in Ravenloft. The blood-hunter by Critical Role is more like "demi-monster", a class with a touch of monster classes.</p><p></p><p>I imagine shaman like a necromance cousin, but she would summon elemental, faes and "deathless" (undead healed by positive energy and hurt by necrotic damage, controlled by good clerics and turned by evil ones). </p><p></p><p>There is space for a monster tamer class, but this going to need time. And we should take care about potential abuses by munchkins, for example summoning an outsider with vivacious template because this irradiates positive energy, against undeads and to heal allies. Other idea I like is mixing the summoner class with the totemist shaman from Magic Incarnum, where the PCs summons a monster pet and spend points of essence to add monster traits. Even with the game mechanic of vestige pact magic could summon different monster allies.</p><p></p><p>Could astral constructs to be used to explore rooms with traps?</p></blockquote><p></p>
[QUOTE="LuisCarlos17f, post: 7865148, member: 6802378"] Avenger is possible, but thematically is linked to the concept of inquisitor/witch-hunter. An Avenger was a kit in Ravenloft. The blood-hunter by Critical Role is more like "demi-monster", a class with a touch of monster classes. I imagine shaman like a necromance cousin, but she would summon elemental, faes and "deathless" (undead healed by positive energy and hurt by necrotic damage, controlled by good clerics and turned by evil ones). There is space for a monster tamer class, but this going to need time. And we should take care about potential abuses by munchkins, for example summoning an outsider with vivacious template because this irradiates positive energy, against undeads and to heal allies. Other idea I like is mixing the summoner class with the totemist shaman from Magic Incarnum, where the PCs summons a monster pet and spend points of essence to add monster traits. Even with the game mechanic of vestige pact magic could summon different monster allies. Could astral constructs to be used to explore rooms with traps? [/QUOTE]
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