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<blockquote data-quote="SkredlitheOgre" data-source="post: 5885249" data-attributes="member: 99513"><p><strong>Harmony Ghosthonor</strong></p><p></p><p>Not so much an adventurer as someone the NPC might have to come in contact with. She's in prison, so she might end up as a Hannibal Lecter-type villain.</p><p></p><p>I've done 6 podcasts so far creating NPCs, one three-person adventuring party, and most recently a deity. I find this kind of thing pretty funny, honestly.</p><p></p><p><strong>Harmony Ghosthonor</strong></p><p>NE Gnome Warrior 2</p><p></p><p><strong>hp</strong>: 22</p><p><strong>AC</strong> 15, touch 12, flat-footed 14 (+4 armor, +1 Dex, +1 racial)</p><p></p><p><strong>Str</strong> 9, <strong>Dex</strong> 13, <strong>Con</strong> 12, <strong>Int</strong> 16, <strong>Wis</strong> 11, <strong>Cha</strong> 19</p><p></p><p><strong>Offense:</strong></p><p>Melee: -1 Gnome hooked hammer (1d6 hammer end/1d4 hook end; x3 hammer end, x4 hooked end) </p><p><strong>Ranged:</strong> + 3 dagger (1d3/19-20/x2)</p><p></p><p><strong>Feat:</strong> Skill Focus (Bluff)</p><p><strong>Skills:</strong> Bluff +9, Intimidation +8, Knowledge (local) +5, Knowledge (history) +5, Sense Motive +2</p><p></p><p><strong>Weapon:</strong> Gnome Hooked Hammer (1d6/1d4 - x3/x4)</p><p><strong>Armor:</strong> Studded Leather</p><p></p><p><strong>Languages:</strong> Common, Dwarven, Elven, Gnome, Spirit Language, Sylvan</p><p></p><p></p><p><strong>Background</strong></p><p>Harmory Ghosthonor was born to a male Gnome bard and a female Gnome warrior. She gained her father's storytelling ability but not his magical ability. From her mother, she gained her spirit and the ability to fight. From somewhere unexplained, she also gained spirits that spoke to her.</p><p></p><p>At first, her parents passed it off as a child's imaginary friends. As Harmony got older, she still spoke of these spirits and said that they told her to do bad things. Evil things. What started as stealing candy from a store progressed to breaking into the store to steal candy and money and eventually graduated to murder.</p><p></p><p>Becoming afraid of the spirits, Harmony visited an old witch named Eliva that lived near a mire. Eliva could detect no spirits, but on Harmony's urging, created a small fetish for Harmony to carry that would ward off evil spirits. It didn't work. A visit to a mysterious hermit also led to a failed protective spell. Soon, Harmony accepted the spirits and began following their orders.</p><p></p><p>As she made her way in the world, Harmony became the ringleader of a gang of human children in the city. She used her singing and storytelling abilities to attract a crowd while the human children picked pockets. Both she and the children made money to live on, but it wasn't enough. The spirits told her she needed more. She listened.</p><p></p><p>Two days ago, during the murder of a Cleric of Desna, Harmony was caught with bloody dagger in hand. She was taken into custody and is now being held until a magistrate can decide her fate.</p><p></p><p>Does she actually hear spirits or does she suffer from some form of delusion? No one is sure, but they do know that she is devious and persuasive.</p></blockquote><p></p>
[QUOTE="SkredlitheOgre, post: 5885249, member: 99513"] [b]Harmony Ghosthonor[/b] Not so much an adventurer as someone the NPC might have to come in contact with. She's in prison, so she might end up as a Hannibal Lecter-type villain. I've done 6 podcasts so far creating NPCs, one three-person adventuring party, and most recently a deity. I find this kind of thing pretty funny, honestly. [B]Harmony Ghosthonor[/B] NE Gnome Warrior 2 [B]hp[/B]: 22 [B]AC[/B] 15, touch 12, flat-footed 14 (+4 armor, +1 Dex, +1 racial) [B]Str[/B] 9, [B]Dex[/B] 13, [B]Con[/B] 12, [B]Int[/B] 16, [B]Wis[/B] 11, [B]Cha[/B] 19 [B]Offense:[/B] Melee: -1 Gnome hooked hammer (1d6 hammer end/1d4 hook end; x3 hammer end, x4 hooked end) [B]Ranged:[/B] + 3 dagger (1d3/19-20/x2) [B]Feat:[/B] Skill Focus (Bluff) [B]Skills:[/B] Bluff +9, Intimidation +8, Knowledge (local) +5, Knowledge (history) +5, Sense Motive +2 [B]Weapon:[/B] Gnome Hooked Hammer (1d6/1d4 - x3/x4) [B]Armor:[/B] Studded Leather [B]Languages:[/B] Common, Dwarven, Elven, Gnome, Spirit Language, Sylvan [B]Background[/B] Harmory Ghosthonor was born to a male Gnome bard and a female Gnome warrior. She gained her father's storytelling ability but not his magical ability. From her mother, she gained her spirit and the ability to fight. From somewhere unexplained, she also gained spirits that spoke to her. At first, her parents passed it off as a child's imaginary friends. As Harmony got older, she still spoke of these spirits and said that they told her to do bad things. Evil things. What started as stealing candy from a store progressed to breaking into the store to steal candy and money and eventually graduated to murder. Becoming afraid of the spirits, Harmony visited an old witch named Eliva that lived near a mire. Eliva could detect no spirits, but on Harmony's urging, created a small fetish for Harmony to carry that would ward off evil spirits. It didn't work. A visit to a mysterious hermit also led to a failed protective spell. Soon, Harmony accepted the spirits and began following their orders. As she made her way in the world, Harmony became the ringleader of a gang of human children in the city. She used her singing and storytelling abilities to attract a crowd while the human children picked pockets. Both she and the children made money to live on, but it wasn't enough. The spirits told her she needed more. She listened. Two days ago, during the murder of a Cleric of Desna, Harmony was caught with bloody dagger in hand. She was taken into custody and is now being held until a magistrate can decide her fate. Does she actually hear spirits or does she suffer from some form of delusion? No one is sure, but they do know that she is devious and persuasive. [/QUOTE]
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