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<blockquote data-quote="Wicht" data-source="post: 6149006" data-attributes="member: 221"><p>The adventure I wrote for this year's Origins (I try to have at least 1 new one each year) was called Fox Hunt. It's a pretty typical setup - PC (and 30 NPCs) trapped on an island with a huge bloodthirsty demon. But at the start of the game, I have the players choose from 10 available pregens. All they get to choose from is the PCs public persona, as revealed to those hunting the demon. Only after making a choice do they get to see the stats and learn the PCs true agenda. Each PC has one secret (damaging to their ability to either operate in society or with the other PCs) and knows the secret of their single companion (the PCs are all paired up) and they suspect the secret of one other PC. As for the rest of the PCs, they don't know their alignment, class, or even race, except as those things are revealed during the game. Thus Assassins, bandits, samurai, yokai, and imperial agents all mingle together, not sure who to trust as they work together to stay alive. It made, when I ran it, an interesting experience of role-playing and trust. In the last game of it I ran (with eight players), the party had figured out how to actually defeat the demon (just killing it doesn't work as it comes back each night) and then the fun really started as two of the players snuck off to fulfill their mission, taking the only means of leaving the island with them, and two of the other players began trying to kill off the other players in their sleep. At the end of the game, four PCs were dead (killed by other party members), two escaped the island, and four characters were left stuck on the island to await rescue. (By having ten available pregen PCs, I was also able to keep players in the game when they got killed by giving them another pregen - complete with a new set of goals for the adventure and a little more insight into who everyone really is.) (Also, by pairing the pregens, players begin the game with a preset partner, furthering the "us vs. them" mentalities.) I still liked "Up From Darkness" better, but Fox Hunt was very fun to run also and I'll probably run it again next year at least once.</p></blockquote><p></p>
[QUOTE="Wicht, post: 6149006, member: 221"] The adventure I wrote for this year's Origins (I try to have at least 1 new one each year) was called Fox Hunt. It's a pretty typical setup - PC (and 30 NPCs) trapped on an island with a huge bloodthirsty demon. But at the start of the game, I have the players choose from 10 available pregens. All they get to choose from is the PCs public persona, as revealed to those hunting the demon. Only after making a choice do they get to see the stats and learn the PCs true agenda. Each PC has one secret (damaging to their ability to either operate in society or with the other PCs) and knows the secret of their single companion (the PCs are all paired up) and they suspect the secret of one other PC. As for the rest of the PCs, they don't know their alignment, class, or even race, except as those things are revealed during the game. Thus Assassins, bandits, samurai, yokai, and imperial agents all mingle together, not sure who to trust as they work together to stay alive. It made, when I ran it, an interesting experience of role-playing and trust. In the last game of it I ran (with eight players), the party had figured out how to actually defeat the demon (just killing it doesn't work as it comes back each night) and then the fun really started as two of the players snuck off to fulfill their mission, taking the only means of leaving the island with them, and two of the other players began trying to kill off the other players in their sleep. At the end of the game, four PCs were dead (killed by other party members), two escaped the island, and four characters were left stuck on the island to await rescue. (By having ten available pregen PCs, I was also able to keep players in the game when they got killed by giving them another pregen - complete with a new set of goals for the adventure and a little more insight into who everyone really is.) (Also, by pairing the pregens, players begin the game with a preset partner, furthering the "us vs. them" mentalities.) I still liked "Up From Darkness" better, but Fox Hunt was very fun to run also and I'll probably run it again next year at least once. [/QUOTE]
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