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<blockquote data-quote="Lwaxy" data-source="post: 6150302" data-attributes="member: 53286"><p>I was co-GMing this one. The players had managed to derail our story quite a bit and seemed to be out more to kill off the plot than anything else. </p><p></p><p></p><p>The not totally good aligned group had lately rejected the idea to help a kingdom's capital against 2 warring groups of drow, assessing that the kingdom would, albeit with heavy losses, manage on its own in time. Reason for not helping was that there was no point in using up charges of their most valuable magic items for people they barely knew and didn't like the party to begin with (for good reason). </p><p></p><p>Instead, they raided the tower of a (good aligned) wizard on the premise that said wizard had another item that would allow frequent recharges of their own stuff. The wizard wasn't home, so the raid went well. The lazy party wizard didn't set to identify what they had stolen immediately, as he assumed there was enough time once they were in their lair. </p><p></p><p>Much to their annoyance, they found a war party of drow coming their way, survivors of the battle at the kingdom's capital. The drow were looking for easy prey after their defeat, and a group of 7 was just the thing to loot for them. Before they knew it, the party had to use up the charges of their precious items anyway, barely defeating the drow. Worse, the drow had nothing worth looting really, as they had been on the run. </p><p></p><p>They had barely time to heal their wounds and gather their stuff when the drow queen from the other drow war party, together with some high level sorcerers of her kind, found them as well, having been in pursue of the other war party. By now, the wizard of the party was trying his best and fastest to identify the item that would recharge their magic toys, but he didn't get far before the queen demanded all their stuff in exchange for their lives. The fighter in the group managed to hide his sword, and the bard hid his flute, but that was about all of obvious value they had left when the drow were done with them. They were only left alive because they had finished off the queen's enemies. </p><p></p><p>A scout from the kingdom happened to witness the situation from afar and came to the conclusion that the PCs were working with the drow queen, so they couldn't return to the kingdom anymore for the rest of the campaign. </p><p></p><p></p><p>Same group a while later, after a plain old dungeon crawl, with plenty of small scale loot. Once again the wizard was too lazy to go about identifying items, especially as it looked to be only minor stuff. The knight, not the brightest of the bunch, picked a small silver bracelet from the loot to woo a dame of a traveling show. While he was successful, he unknowingly had given away the one important magic item of the whole loot which was later required as part of a set to open a gateway. Needless to say, when they realized what had happened, the traveling show had long gone on to other venues, and it took them some time to chase the dame and the bracelet down. </p><p></p><p></p><p>There are a bunch of other incidents from my games which I just can't remember right now (I'm getting old). I hope they will come to mind soon. The above was the most recent example.</p></blockquote><p></p>
[QUOTE="Lwaxy, post: 6150302, member: 53286"] I was co-GMing this one. The players had managed to derail our story quite a bit and seemed to be out more to kill off the plot than anything else. The not totally good aligned group had lately rejected the idea to help a kingdom's capital against 2 warring groups of drow, assessing that the kingdom would, albeit with heavy losses, manage on its own in time. Reason for not helping was that there was no point in using up charges of their most valuable magic items for people they barely knew and didn't like the party to begin with (for good reason). Instead, they raided the tower of a (good aligned) wizard on the premise that said wizard had another item that would allow frequent recharges of their own stuff. The wizard wasn't home, so the raid went well. The lazy party wizard didn't set to identify what they had stolen immediately, as he assumed there was enough time once they were in their lair. Much to their annoyance, they found a war party of drow coming their way, survivors of the battle at the kingdom's capital. The drow were looking for easy prey after their defeat, and a group of 7 was just the thing to loot for them. Before they knew it, the party had to use up the charges of their precious items anyway, barely defeating the drow. Worse, the drow had nothing worth looting really, as they had been on the run. They had barely time to heal their wounds and gather their stuff when the drow queen from the other drow war party, together with some high level sorcerers of her kind, found them as well, having been in pursue of the other war party. By now, the wizard of the party was trying his best and fastest to identify the item that would recharge their magic toys, but he didn't get far before the queen demanded all their stuff in exchange for their lives. The fighter in the group managed to hide his sword, and the bard hid his flute, but that was about all of obvious value they had left when the drow were done with them. They were only left alive because they had finished off the queen's enemies. A scout from the kingdom happened to witness the situation from afar and came to the conclusion that the PCs were working with the drow queen, so they couldn't return to the kingdom anymore for the rest of the campaign. Same group a while later, after a plain old dungeon crawl, with plenty of small scale loot. Once again the wizard was too lazy to go about identifying items, especially as it looked to be only minor stuff. The knight, not the brightest of the bunch, picked a small silver bracelet from the loot to woo a dame of a traveling show. While he was successful, he unknowingly had given away the one important magic item of the whole loot which was later required as part of a set to open a gateway. Needless to say, when they realized what had happened, the traveling show had long gone on to other venues, and it took them some time to chase the dame and the bracelet down. There are a bunch of other incidents from my games which I just can't remember right now (I'm getting old). I hope they will come to mind soon. The above was the most recent example. [/QUOTE]
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