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<blockquote data-quote="aiouh" data-source="post: 9691451" data-attributes="member: 7050706"><p><h3>[ATTACH=full]409636[/ATTACH]</h3><h3><span style="font-size: 10px">Shots in the Dark #1 for Shadowdark RPG <em>Spores from the Undercity</em> by Brynjar Már Pálsson</span></h3><p>My process is to just retype stuff in my own words and screengrab stuff from the module, add headers for each scene/room and just go from there. After I am done I paint in some blank spaces which I feel are missing.</p><p></p><p>I think retyping and writing things really helps me internalize what the adventure still needs and commits it to memory, old university hack I suppose.</p><p></p><p>I tried to apply stuff from the Lazy GM guide in spirit (Secrets and Clues) by incorporating a (pretty truthful) rumour table, that foreshadows the dungeon and hints towards whats about to come or could come. I decided that people lying about the health crisis was too complicated and took away too much focus from what the game is about and therefore not fun so I did not do it. Mind you, this is only surface information, which people in the city reasonably will know.</p><p></p><p>[ATTACH=full]409640[/ATTACH]</p><p>Yellow: Fun Flavor</p><p>Red: Clue to a Fact</p><p>Green: Schrödinger's Fact. Might or might not be true, but not relevant either way.</p><p></p><p>Either way, full notes with headers below.</p></blockquote><p></p>
[QUOTE="aiouh, post: 9691451, member: 7050706"] [HEADING=2][ATTACH type="full" width="174px" alt="1750887821691.png"]409636[/ATTACH][/HEADING] [HEADING=2][SIZE=2]Shots in the Dark #1 for Shadowdark RPG [I]Spores from the Undercity[/I] by Brynjar Már Pálsson[/SIZE][/HEADING] My process is to just retype stuff in my own words and screengrab stuff from the module, add headers for each scene/room and just go from there. After I am done I paint in some blank spaces which I feel are missing. I think retyping and writing things really helps me internalize what the adventure still needs and commits it to memory, old university hack I suppose. I tried to apply stuff from the Lazy GM guide in spirit (Secrets and Clues) by incorporating a (pretty truthful) rumour table, that foreshadows the dungeon and hints towards whats about to come or could come. I decided that people lying about the health crisis was too complicated and took away too much focus from what the game is about and therefore not fun so I did not do it. Mind you, this is only surface information, which people in the city reasonably will know. [ATTACH type="full" width="515px" alt="1750888152300.png"]409640[/ATTACH] Yellow: Fun Flavor Red: Clue to a Fact Green: Schrödinger's Fact. Might or might not be true, but not relevant either way. Either way, full notes with headers below. [/QUOTE]
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