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<blockquote data-quote="Fanaelialae" data-source="post: 9693608" data-attributes="member: 53980"><p>They're not notes per se, but one of the things I put a significant focus on during prep are my session handouts.</p><p></p><p>These begin with a short summary of the previous adventure(s), and a list of potential adventures they're aware of. There's a list of rumors they've overheard, which are potential opportunities for adventures, foreshadowing, clues, and some misdirects (I have a race of mischievous fey called Mungers that feed off of gossip). Also the Dreamcatcher (or an equivalent) which is the local "magic shop", where prices gradually go down until the item disappears (they're formed from captured dreams that eventually vanish unless condensed using crushed gemstones). They're unlikely to be able to afford a lot of these items in the beginning, but I use that to get them hungry for gold.</p><p></p><p>I tend to start narrow with adventure options and rumors and gradually open up what I present to the players a few sessions in (to avoid overwhelming them at the start).</p><p></p><p><strong>Eyes of the Beholder – Session 2</strong></p><p><strong></strong></p><p><strong>Previously</strong></p><p>• You traveled to the realm of Blitzheim to investigate the disappearance of several townsfolk.</p><p>Discovering that it was the work of a basilisk, you made short work of the monster. Nearby, you</p><p>found a bone scepter inlaid with unusual druidic symbols...</p><p></p><p><strong>Opportunities</strong></p><p>• Your God-King commands you to journey the realm of Rhythmic Evergreen. A heretical and</p><p>secretive blood cult has taken root there. Purge them and their defilement from the realm.</p><p></p><p><strong>Rumors</strong></p><p>• The Thousand Realms exist only because a god-like simian tried to hurl the Source into the</p><p>Desert of Stars, because he coveted its place in the multiverse.</p><p>• The God King is not what he appears to be.</p><p>• The Dream God. The Blood God. The Chaos God. All false gods that prowl the Dreamlands,</p><p>seeking to guide the foolish to the ill fate of all.</p><p></p><p><strong>Specialty Vendors and Services</strong></p><p><strong>The Dreamcatcher</strong></p><p>• Scroll of Color Spray – 80 GP</p><p>• Mithral Chain Mail – 520 GP</p><p>• Potion of Animal Friendship – 129 GP</p><p>• Ring of Jumping – 1,950 GP</p><p>• Folding Boat – 6,800 GP</p></blockquote><p></p>
[QUOTE="Fanaelialae, post: 9693608, member: 53980"] They're not notes per se, but one of the things I put a significant focus on during prep are my session handouts. These begin with a short summary of the previous adventure(s), and a list of potential adventures they're aware of. There's a list of rumors they've overheard, which are potential opportunities for adventures, foreshadowing, clues, and some misdirects (I have a race of mischievous fey called Mungers that feed off of gossip). Also the Dreamcatcher (or an equivalent) which is the local "magic shop", where prices gradually go down until the item disappears (they're formed from captured dreams that eventually vanish unless condensed using crushed gemstones). They're unlikely to be able to afford a lot of these items in the beginning, but I use that to get them hungry for gold. I tend to start narrow with adventure options and rumors and gradually open up what I present to the players a few sessions in (to avoid overwhelming them at the start). [B]Eyes of the Beholder – Session 2 Previously[/B] • You traveled to the realm of Blitzheim to investigate the disappearance of several townsfolk. Discovering that it was the work of a basilisk, you made short work of the monster. Nearby, you found a bone scepter inlaid with unusual druidic symbols... [B]Opportunities[/B] • Your God-King commands you to journey the realm of Rhythmic Evergreen. A heretical and secretive blood cult has taken root there. Purge them and their defilement from the realm. [B]Rumors[/B] • The Thousand Realms exist only because a god-like simian tried to hurl the Source into the Desert of Stars, because he coveted its place in the multiverse. • The God King is not what he appears to be. • The Dream God. The Blood God. The Chaos God. All false gods that prowl the Dreamlands, seeking to guide the foolish to the ill fate of all. [B]Specialty Vendors and Services The Dreamcatcher[/B] • Scroll of Color Spray – 80 GP • Mithral Chain Mail – 520 GP • Potion of Animal Friendship – 129 GP • Ring of Jumping – 1,950 GP • Folding Boat – 6,800 GP [/QUOTE]
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