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Show Your Ideal Weapons Table
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<blockquote data-quote="ren1999" data-source="post: 5969531" data-attributes="member: 85179"><p><strong>Weapons Table</strong></p><p></p><p> </p><p><strong>General Weapons Rules</strong></p><p></p><p> Attacks to the head render the target unconscious on a critical hit at a called shot cost of attack-3.</p><p>Attacks to the arms weaken the target on a critical hit at a called shot cost of attack-2.</p><p>Attacks to the legs render the target slowed on a critical hit at a called shot cost of attack-1. </p><p></p><p>Unarmed and improvised attacks such as throwing a chair do 1d4 damage. Concealed weapons do extra damage if the attacker has a higher initiative roll than the target.</p><p>Long reach weapons are 2 handed but do only 1d6 damage as they provide +1 to AC by keeping enemies at bay.</p><p>Off-hand weapons do 1d6 or 1d8 damage depending on the size of the weapon and can be used 3 times per turn at 20th level.</p><p>A main weapon does 1d10 damage but can be only used a maximum of 2 standard actions at 20th level.</p><p>*remember that I propose that levels 15 through 19 only have a maximum of 4 standard actions or 1 reaction and 3 standard actions.</p><p>*only at 20th level max, can there be 5 standard actions. 2 main weapon attacks and 3 off-hand weapon attacks or 5 off-hand weapon attacks.</p><p>2 handed weapons do 2d6 damage -- two attacks max per turn.</p><p>Thrown weapons do 1d6 damage.</p><p>Sling ammo or short bow arrows do 1d6 damage.</p><p>Long bow arrows do 2d6 damage and can defeat heavy armor.</p><p>Hand crossbows do 1d8 damage.</p><p>Heavy crossbows do 1d10 damage.</p><p> </p><p><strong>Weapons</strong></p><p></p><p> unarmed punch/bludgeoning</p><p>unarmed kick/bludgeoning</p><p>gauntlet/bludgeoning/off-hand</p><p>shield/bludgeoning/off-hand</p><p>sap/bludgeoning/off-hand/concealment surprise</p><p>pole-arm or scabbard/bludgeoning/off-hand</p><p>long staff/bludgeoning/2 handed</p><p>club/bludgeoning/main</p><p>great club/bludgeoning/2 handed</p><p>flail or nunchaku/bludgeoning/off-hand</p><p>mace/bludgeoning/main</p><p>large mace/bludgeoning/2 handed</p><p>small hammer/bludgeoning/concealed surprise</p><p>maul/bludgeoning/main</p><p>battle hammer or war hammer/bludgeoning/2 handed</p><p>spiked gauntlet/bludgeoning, piercing/off-hand</p><p>spiked chain/bludgeoning, piercing, grappling/off-hand</p><p>pick/bludgeoning, piercing/off-hand</p><p>spiked mace/bludgeoning, piercing/main</p><p>morningstar/bludgeoning, piercing/off-hand</p><p>dagger/off-hand/slashing, piercing/concealment surprise</p><p>spear/off-hand/piercing</p><p>lance or ranseur/2 handed/piercing/reach 10 feet/ac+1</p><p>trident/off-hand/piercing</p><p>short sword or wakizashi/off-hand/slashing and piercing</p><p>garrote/2 handed/grappling/slashing</p><p>sickle or kama/slashing/off-hand</p><p>glaive or naginata/2 handed/slashing/reach 10 feet/ac+1</p><p>hand axe/main/slashing</p><p>battleaxe or war axe/2 handed/slashing</p><p>bastard sword/2 handed/slashing</p><p>rapier/main/slashing and piercing</p><p>long sword/main/slashing and piercing</p><p>falchion/main/slashing and piercing</p><p>guisarme or halberd/2 handed/slashing or piercing/reach 10 feet/ac+1</p><p>thrown dagger/ranged/piercing/concealment surprise</p><p>thrown axe/ranged/piercing</p><p>thrown spear/ranged/piercing</p><p>javelin/ranged/piercing</p><p>bolas/ranged/grappling</p><p>sling/ranged/bludgeoning</p><p>small bow/ranged/piercing</p><p>long bow/ranged/piercing</p><p>hand crossbow/off-hand/ranged/piercing</p><p>large crossbow/ranged/piercing</p><p>whip/grappling/ranged/piercing</p><p>net/grappling</p><p>improvised weapons</p><p></p><p></p><p>The main goal here is to make each weapon attractive for its own reasons to accommodate the fighting style of the character.</p><p>If one weapon affords an ac+1 defense, then it should trade off for less damage.</p><p>If a weapon does more damage, then it should trade off for no shield or off-hand strikes, which also means fewer standard action choices. That means the damage reward for 2 handed weapons will probably need to be a little higher for a better tradeoff. </p><p>I'm open to any suggestions, changes with the weapons table. Any ideas not brought forward?</p></blockquote><p></p>
[QUOTE="ren1999, post: 5969531, member: 85179"] [B]Weapons Table[/B] [B]General Weapons Rules[/B] Attacks to the head render the target unconscious on a critical hit at a called shot cost of attack-3. Attacks to the arms weaken the target on a critical hit at a called shot cost of attack-2. Attacks to the legs render the target slowed on a critical hit at a called shot cost of attack-1. Unarmed and improvised attacks such as throwing a chair do 1d4 damage. Concealed weapons do extra damage if the attacker has a higher initiative roll than the target. Long reach weapons are 2 handed but do only 1d6 damage as they provide +1 to AC by keeping enemies at bay. Off-hand weapons do 1d6 or 1d8 damage depending on the size of the weapon and can be used 3 times per turn at 20th level. A main weapon does 1d10 damage but can be only used a maximum of 2 standard actions at 20th level. *remember that I propose that levels 15 through 19 only have a maximum of 4 standard actions or 1 reaction and 3 standard actions. *only at 20th level max, can there be 5 standard actions. 2 main weapon attacks and 3 off-hand weapon attacks or 5 off-hand weapon attacks. 2 handed weapons do 2d6 damage -- two attacks max per turn. Thrown weapons do 1d6 damage. Sling ammo or short bow arrows do 1d6 damage. Long bow arrows do 2d6 damage and can defeat heavy armor. Hand crossbows do 1d8 damage. Heavy crossbows do 1d10 damage. [B]Weapons[/B] unarmed punch/bludgeoning unarmed kick/bludgeoning gauntlet/bludgeoning/off-hand shield/bludgeoning/off-hand sap/bludgeoning/off-hand/concealment surprise pole-arm or scabbard/bludgeoning/off-hand long staff/bludgeoning/2 handed club/bludgeoning/main great club/bludgeoning/2 handed flail or nunchaku/bludgeoning/off-hand mace/bludgeoning/main large mace/bludgeoning/2 handed small hammer/bludgeoning/concealed surprise maul/bludgeoning/main battle hammer or war hammer/bludgeoning/2 handed spiked gauntlet/bludgeoning, piercing/off-hand spiked chain/bludgeoning, piercing, grappling/off-hand pick/bludgeoning, piercing/off-hand spiked mace/bludgeoning, piercing/main morningstar/bludgeoning, piercing/off-hand dagger/off-hand/slashing, piercing/concealment surprise spear/off-hand/piercing lance or ranseur/2 handed/piercing/reach 10 feet/ac+1 trident/off-hand/piercing short sword or wakizashi/off-hand/slashing and piercing garrote/2 handed/grappling/slashing sickle or kama/slashing/off-hand glaive or naginata/2 handed/slashing/reach 10 feet/ac+1 hand axe/main/slashing battleaxe or war axe/2 handed/slashing bastard sword/2 handed/slashing rapier/main/slashing and piercing long sword/main/slashing and piercing falchion/main/slashing and piercing guisarme or halberd/2 handed/slashing or piercing/reach 10 feet/ac+1 thrown dagger/ranged/piercing/concealment surprise thrown axe/ranged/piercing thrown spear/ranged/piercing javelin/ranged/piercing bolas/ranged/grappling sling/ranged/bludgeoning small bow/ranged/piercing long bow/ranged/piercing hand crossbow/off-hand/ranged/piercing large crossbow/ranged/piercing whip/grappling/ranged/piercing net/grappling improvised weapons The main goal here is to make each weapon attractive for its own reasons to accommodate the fighting style of the character. If one weapon affords an ac+1 defense, then it should trade off for less damage. If a weapon does more damage, then it should trade off for no shield or off-hand strikes, which also means fewer standard action choices. That means the damage reward for 2 handed weapons will probably need to be a little higher for a better tradeoff. I'm open to any suggestions, changes with the weapons table. Any ideas not brought forward? [/QUOTE]
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