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Showdowdark Class Design: The Paladin! Live with Kelsey Dionne.
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<blockquote data-quote="aiouh" data-source="post: 9624024" data-attributes="member: 7050706"><p>I haven't played with Mounts yet so I can't really judge the Paladin yet. The rules are kind of shallow which I dislike in this particular case. I feel like there should be a meaningful drawback or risk-reward mechanic of mounted combat except "this is really expensive to maintain and buy" that is also not highly dependent on Negative GM Fiat.</p><p></p><p>Like maybe rules for spooked/bloddied horses having a chance to throw you off and stun you for a round, or requiring some kind of Momentum (at cost of accuracy) to reach full damage potential.</p><p></p><p>I don't know. Just having a D12 weapon+shield+full plate and just engaging in stationary melee feels wrong. Even if Shadowdark tries to be light on rulings, it feels not right to just gloss over the mounted combat part.</p></blockquote><p></p>
[QUOTE="aiouh, post: 9624024, member: 7050706"] I haven't played with Mounts yet so I can't really judge the Paladin yet. The rules are kind of shallow which I dislike in this particular case. I feel like there should be a meaningful drawback or risk-reward mechanic of mounted combat except "this is really expensive to maintain and buy" that is also not highly dependent on Negative GM Fiat. Like maybe rules for spooked/bloddied horses having a chance to throw you off and stun you for a round, or requiring some kind of Momentum (at cost of accuracy) to reach full damage potential. I don't know. Just having a D12 weapon+shield+full plate and just engaging in stationary melee feels wrong. Even if Shadowdark tries to be light on rulings, it feels not right to just gloss over the mounted combat part. [/QUOTE]
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Showdowdark Class Design: The Paladin! Live with Kelsey Dionne.
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