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Showing the Math: Proving that 4e’s Skill Challenge system is broken (math heavy)
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<blockquote data-quote="Spatula" data-source="post: 4279239" data-attributes="member: 2198"><p>Secondary skills in a challenge are the "imaginative" uses of skills that are not a normal part of the challenge (using Religion to escape guards chasing you, frex). And those checks are automatically at the hardest DC (25 at level 1, using the DMG charts). While a few official challenges have included "does not count as success but gives a +2 bonus to next roll" checks, I don't see any mention of that mechanic in the section on building skill challenges.</p><p></p><p>You may be thinking of "group skill checks" where one person makes the roll and everyone else aids another, but the DMG implies this is only for certain situations. I don't think this should be a common or even desired tactic for beating all skill challenges, because one of the stated goals of the challenges is to engage the entire group. Having 80% of the players make DC 10 checks while one player makes the "real" check does not accomplish that.</p><p></p><p>I think for now I will be ignoring the +5 DC for skill checks bit. At the very least it discourages characters without relevant skills from actively participating in the challenge - the DCs are so high that they are either reduced to aiding another or making a near-automatic failure.</p></blockquote><p></p>
[QUOTE="Spatula, post: 4279239, member: 2198"] Secondary skills in a challenge are the "imaginative" uses of skills that are not a normal part of the challenge (using Religion to escape guards chasing you, frex). And those checks are automatically at the hardest DC (25 at level 1, using the DMG charts). While a few official challenges have included "does not count as success but gives a +2 bonus to next roll" checks, I don't see any mention of that mechanic in the section on building skill challenges. You may be thinking of "group skill checks" where one person makes the roll and everyone else aids another, but the DMG implies this is only for certain situations. I don't think this should be a common or even desired tactic for beating all skill challenges, because one of the stated goals of the challenges is to engage the entire group. Having 80% of the players make DC 10 checks while one player makes the "real" check does not accomplish that. I think for now I will be ignoring the +5 DC for skill checks bit. At the very least it discourages characters without relevant skills from actively participating in the challenge - the DCs are so high that they are either reduced to aiding another or making a near-automatic failure. [/QUOTE]
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Showing the Math: Proving that 4e’s Skill Challenge system is broken (math heavy)
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