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Showing the Math: Proving that 4e’s Skill Challenge system is broken (math heavy)
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<blockquote data-quote="MyrddinE" data-source="post: 4279472" data-attributes="member: 6931"><p><strong>Consequences for Failure</strong></p><p></p><p>The way I see it, the consequences for failure at the typical skill check is notably lower than that for failure in combat; thus, failure can be more common.</p><p></p><p>Using the chart above, and the theory that some checks in a skill encounter will be easy (aided by others, smart idea, etc) while others difficult (nobody has a relevant trained skill), I'd say that my group will likely be succeeding around 2/5 of the time on simple challenges, and 1/4 on complex challenges.</p><p></p><p>If the consequences for failure are drastic... such as death... then the challenge should be easy. It's as simple as that. Combat challenges are EASY for equal level fights, and moderate for hard boss-level fights... combat fights are NEVER difficult unless you go beyond the recommended level ranges. Skill challenges are harder by default because they are hinderances rather than life or death struggles most of the time.</p><p></p><p>You want some information about the baron? Maybe you can research history in the local archive... it's a difficult challenge to do, but if it fails you can try other challenges; you aren't going to die, but you might be tossed into a fight (an easy challenge).</p></blockquote><p></p>
[QUOTE="MyrddinE, post: 4279472, member: 6931"] [b]Consequences for Failure[/b] The way I see it, the consequences for failure at the typical skill check is notably lower than that for failure in combat; thus, failure can be more common. Using the chart above, and the theory that some checks in a skill encounter will be easy (aided by others, smart idea, etc) while others difficult (nobody has a relevant trained skill), I'd say that my group will likely be succeeding around 2/5 of the time on simple challenges, and 1/4 on complex challenges. If the consequences for failure are drastic... such as death... then the challenge should be easy. It's as simple as that. Combat challenges are EASY for equal level fights, and moderate for hard boss-level fights... combat fights are NEVER difficult unless you go beyond the recommended level ranges. Skill challenges are harder by default because they are hinderances rather than life or death struggles most of the time. You want some information about the baron? Maybe you can research history in the local archive... it's a difficult challenge to do, but if it fails you can try other challenges; you aren't going to die, but you might be tossed into a fight (an easy challenge). [/QUOTE]
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Showing the Math: Proving that 4e’s Skill Challenge system is broken (math heavy)
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