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Showing the Math: Proving that 4e’s Skill Challenge system is broken (math heavy)
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<blockquote data-quote="Larry Hunsaker" data-source="post: 4281752" data-attributes="member: 62848"><p>I do not have my DMG yet, but I think I will define failure in a different way. Not sure if the skill challenge system defines failure as a non-success, but like 3E I would probably have 3 possible results, success, non-success and failure. Failure would be failing the DC by 5 or more. This would result in an instant failure. If you simply got a non-success, that is you failed but by less than 5, then that skill would have its future check DC increased by 5, but that non-success would not count as a failure. This would give a chance to redeem the non-success, but making it a tough one. Once you succeed in that skill, the +5 DC penalty is removed until another non-success results. So if you fail a check by 4 or less, you do not succeed nor fail, but if you try that same skill again, you have a +5 DC now, and that same failure by 4 or less would then result in a true failure, because the +5 DC would make that a fail by 9 to 5. This would alert the PCs that a particular skill has been pushed to its limit and further uses may be risky, and it lets lower skill PCs try it once with some cushion for a slight miss. </p><p></p><p>You could boost this DC failure to a failure by 10 or more to make it more forgiving, perhaps this would apply to skills that the Player who used the made an excellent role-play attempt, so you give him a deeper cushion of failure, giving more incentive to role-play.</p></blockquote><p></p>
[QUOTE="Larry Hunsaker, post: 4281752, member: 62848"] I do not have my DMG yet, but I think I will define failure in a different way. Not sure if the skill challenge system defines failure as a non-success, but like 3E I would probably have 3 possible results, success, non-success and failure. Failure would be failing the DC by 5 or more. This would result in an instant failure. If you simply got a non-success, that is you failed but by less than 5, then that skill would have its future check DC increased by 5, but that non-success would not count as a failure. This would give a chance to redeem the non-success, but making it a tough one. Once you succeed in that skill, the +5 DC penalty is removed until another non-success results. So if you fail a check by 4 or less, you do not succeed nor fail, but if you try that same skill again, you have a +5 DC now, and that same failure by 4 or less would then result in a true failure, because the +5 DC would make that a fail by 9 to 5. This would alert the PCs that a particular skill has been pushed to its limit and further uses may be risky, and it lets lower skill PCs try it once with some cushion for a slight miss. You could boost this DC failure to a failure by 10 or more to make it more forgiving, perhaps this would apply to skills that the Player who used the made an excellent role-play attempt, so you give him a deeper cushion of failure, giving more incentive to role-play. [/QUOTE]
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Showing the Math: Proving that 4e’s Skill Challenge system is broken (math heavy)
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