Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Showing the Math: Proving that 4e’s Skill Challenge system is broken (math heavy)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Saeviomagy" data-source="post: 4282418" data-attributes="member: 5890"><p>Just a point:</p><p></p><p>having played through 3 skill challenges and succeeded at one of them, I've made the following observations:</p><p></p><p>1. Skill challenges are harder to succeed at than an equal level (I think) fight. Obviously the maths backs this up.</p><p>2. This didn't seem like a bad thing - sure we might only succeed at a skill challenge 20% of the time, but the penalty is usually low, while the reward is significantly higher than the penalty. Perhaps a better comparison would be something like (spoilers from KoTS I think)</p><p>[spoiler]taking out the kobold slingers before they use all their special sling ammunition[/spoiler] - you get a good reward, the action is actually very challenging and the penalty for failure is simply not getting the reward, rather than "everyone dies".</p><p>3. While the optimal method for a skill challenge might be to avoid influencing the win/loss ratio by not making rolls that contribute, nobody actually wants to do that.</p><p>4. I think that skill challenges are a place that the DM should liberally apply the dm's friend. That gives a mechanical advantage to exploring skill choices and choosing skills where you have a good idea and a sub-prime score (ie - you're still trained, but it's not your best). We found that our group did this anyway.</p></blockquote><p></p>
[QUOTE="Saeviomagy, post: 4282418, member: 5890"] Just a point: having played through 3 skill challenges and succeeded at one of them, I've made the following observations: 1. Skill challenges are harder to succeed at than an equal level (I think) fight. Obviously the maths backs this up. 2. This didn't seem like a bad thing - sure we might only succeed at a skill challenge 20% of the time, but the penalty is usually low, while the reward is significantly higher than the penalty. Perhaps a better comparison would be something like (spoilers from KoTS I think) [spoiler]taking out the kobold slingers before they use all their special sling ammunition[/spoiler] - you get a good reward, the action is actually very challenging and the penalty for failure is simply not getting the reward, rather than "everyone dies". 3. While the optimal method for a skill challenge might be to avoid influencing the win/loss ratio by not making rolls that contribute, nobody actually wants to do that. 4. I think that skill challenges are a place that the DM should liberally apply the dm's friend. That gives a mechanical advantage to exploring skill choices and choosing skills where you have a good idea and a sub-prime score (ie - you're still trained, but it's not your best). We found that our group did this anyway. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Showing the Math: Proving that 4e’s Skill Challenge system is broken (math heavy)
Top