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D&D Older Editions
Showing the Math: Proving that 4e’s Skill Challenge system is broken (math heavy)
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<blockquote data-quote="Spatula" data-source="post: 4282460" data-attributes="member: 2198"><p>But the players don't get to choose how complex the encounter is.</p><p></p><p>I think ideally all the complexities would have roughly equal chances of success, with the choice of which to use coming down to how involved you want the skill encounter to be (I realize that most likely isn't possible because of the probabilities involved, without making the skill DCs a function of the complexity). The higher complexities are worth more XP, but they also take up more game time & player energy than a short one. And if you incorporate the challenge into a fight, the more complex it is the longer it ties up the PCs that are trying to deal with it.</p><p></p><p>Anyway, it's easy enough to increase the chance of failure by reducing the number of failed rolls needed to flub the challenge.</p></blockquote><p></p>
[QUOTE="Spatula, post: 4282460, member: 2198"] But the players don't get to choose how complex the encounter is. I think ideally all the complexities would have roughly equal chances of success, with the choice of which to use coming down to how involved you want the skill encounter to be (I realize that most likely isn't possible because of the probabilities involved, without making the skill DCs a function of the complexity). The higher complexities are worth more XP, but they also take up more game time & player energy than a short one. And if you incorporate the challenge into a fight, the more complex it is the longer it ties up the PCs that are trying to deal with it. Anyway, it's easy enough to increase the chance of failure by reducing the number of failed rolls needed to flub the challenge. [/QUOTE]
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Showing the Math: Proving that 4e’s Skill Challenge system is broken (math heavy)
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