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Showing the Math: Proving that 4e’s Skill Challenge system is broken (math heavy)
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<blockquote data-quote="Tervin" data-source="post: 4283157" data-attributes="member: 66491"><p>If you look at a few more posts in this thread, for example mine, and use the tools people have made to calculate probabilities you will see that even if special bonuses of different kinds (which is what your points are about) make the skill challenges less ridiculously hard you will still end up with the weirdness of chellenges with high complexity being easier than challenges with low complexity, and still giving out a lot more XP.</p><p></p><p>The only way I can see to use skill challenges as written is to make sure that the players have on average 65% chance of making every roll, and then encouraging them to work out ways to get that chance up to 75% for individual cases. That way they have to work harder for more complex challenges, and have a good chance for success. </p><p></p><p>If that method doesn't work out in play, I will try something more like the OP's suggestion.</p></blockquote><p></p>
[QUOTE="Tervin, post: 4283157, member: 66491"] If you look at a few more posts in this thread, for example mine, and use the tools people have made to calculate probabilities you will see that even if special bonuses of different kinds (which is what your points are about) make the skill challenges less ridiculously hard you will still end up with the weirdness of chellenges with high complexity being easier than challenges with low complexity, and still giving out a lot more XP. The only way I can see to use skill challenges as written is to make sure that the players have on average 65% chance of making every roll, and then encouraging them to work out ways to get that chance up to 75% for individual cases. That way they have to work harder for more complex challenges, and have a good chance for success. If that method doesn't work out in play, I will try something more like the OP's suggestion. [/QUOTE]
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Showing the Math: Proving that 4e’s Skill Challenge system is broken (math heavy)
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