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Showing the Math: Proving that 4e’s Skill Challenge system is broken (math heavy)
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<blockquote data-quote="silentounce" data-source="post: 4284658" data-attributes="member: 67099"><p>Some of the people in here are saying that it's okay that the PCs fail more than half the time if there is little penalty for it. That you could make it so that succeeding at a SC gives them some sort of bonus. Are you still going to give them full XP if they fail? Imagine a session consisting of, in addition to normal RP stuff, a few combats and a few long skill challenges which they fail. Compare than to a session with normal RP stuff and more combats instead of skill challenges. Unless the PCs have a decent chance of succeeding in these challenges then they're going to advance slower. And trust me, they'll notice. Unless of course, you hand out XP for failure, which may be okay, but I'd never hand out FULL XP for failure.</p><p></p><p>And that's not even considering how much player morale is going to suffer if they consistently lose. You don't expect your players to lose in combat that often, do you?</p><p></p><p>Most of us agree that the success rate for even a moderate challenge should be at least 60% regardless of what failure or success brings the party.</p><p></p><p></p><p>Does anybody know if similar discussions are going on at other venues? I don't have the time to go to other RPG boards. Like are there discussions similar to this at wizards.com, rpgnet, etc?</p></blockquote><p></p>
[QUOTE="silentounce, post: 4284658, member: 67099"] Some of the people in here are saying that it's okay that the PCs fail more than half the time if there is little penalty for it. That you could make it so that succeeding at a SC gives them some sort of bonus. Are you still going to give them full XP if they fail? Imagine a session consisting of, in addition to normal RP stuff, a few combats and a few long skill challenges which they fail. Compare than to a session with normal RP stuff and more combats instead of skill challenges. Unless the PCs have a decent chance of succeeding in these challenges then they're going to advance slower. And trust me, they'll notice. Unless of course, you hand out XP for failure, which may be okay, but I'd never hand out FULL XP for failure. And that's not even considering how much player morale is going to suffer if they consistently lose. You don't expect your players to lose in combat that often, do you? Most of us agree that the success rate for even a moderate challenge should be at least 60% regardless of what failure or success brings the party. Does anybody know if similar discussions are going on at other venues? I don't have the time to go to other RPG boards. Like are there discussions similar to this at wizards.com, rpgnet, etc? [/QUOTE]
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Showing the Math: Proving that 4e’s Skill Challenge system is broken (math heavy)
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