Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
D&D Older Editions
Showing the Math: Proving that 4e’s Skill Challenge system is broken (math heavy)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Imban" data-source="post: 4285419" data-attributes="member: 29206"><p>If you do this you get something functional but still wonky. That's a lot better than non-functional, but you get the issue of higher-complexity challenges now being both easier and more rewarding. It's a pretty good idea if you just have to fix the problem now, but some people think that the wonky result is bad for their game.</p><p></p><p></p><p></p><p>Well... yes, fundamentally the idea of a skill challenge is that everyone participates, and everyone rolling pretty close to an autosuccess to boost the one guy who has a chance is boring. You might as well just not use skill challenges at all in this case. Plus, in some cases, aid another is <strong>obviously</strong> limited or not appropriate - the chase scene in Escape from Sembia, the challenge/response scene in Keep on the Shadowfell, et cetera. Likewise, Perception acts as "aid" in the Urban Chase skill challenge, which wouldn't make sense if they could just traditionally aid - that would both be easier and has no penalties for failure.</p><p></p><p></p><p></p><p>From all published skill challenges, easy checks are always good choices when they're available, but they're rarely available consistently enough that you can complete the entire challenge on easy checks. Regardless, it boosts your chances of success to take easy options that contribute to success whenever they're available. Hard checks, especially if they don't give some outstanding bonus for success, just screw you for choosing that skill, and autofails are (obviously) even worse.</p></blockquote><p></p>
[QUOTE="Imban, post: 4285419, member: 29206"] If you do this you get something functional but still wonky. That's a lot better than non-functional, but you get the issue of higher-complexity challenges now being both easier and more rewarding. It's a pretty good idea if you just have to fix the problem now, but some people think that the wonky result is bad for their game. Well... yes, fundamentally the idea of a skill challenge is that everyone participates, and everyone rolling pretty close to an autosuccess to boost the one guy who has a chance is boring. You might as well just not use skill challenges at all in this case. Plus, in some cases, aid another is [b]obviously[/b] limited or not appropriate - the chase scene in Escape from Sembia, the challenge/response scene in Keep on the Shadowfell, et cetera. Likewise, Perception acts as "aid" in the Urban Chase skill challenge, which wouldn't make sense if they could just traditionally aid - that would both be easier and has no penalties for failure. From all published skill challenges, easy checks are always good choices when they're available, but they're rarely available consistently enough that you can complete the entire challenge on easy checks. Regardless, it boosts your chances of success to take easy options that contribute to success whenever they're available. Hard checks, especially if they don't give some outstanding bonus for success, just screw you for choosing that skill, and autofails are (obviously) even worse. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
D&D Older Editions
Showing the Math: Proving that 4e’s Skill Challenge system is broken (math heavy)
Top