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D&D Older Editions, OSR, & D&D Variants
Shrek Characters!
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<blockquote data-quote="Knightfall" data-source="post: 3081024" data-attributes="member: 2012"><p><span style="color: DarkOrange"><span style="font-size: 12px"><strong>Shrek (male Medium-sized ogre, Ftr3)</strong></span></span></p><p><strong>Medium Giant</strong></p><p><strong>Hit Dice:</strong> 4d8+15 plus 3d10+9 (64 hp)</p><p><strong>Initiative:</strong> +2 (Dex)</p><p><strong>Speed:</strong> 30 ft. (6 squares)</p><p><strong>AC:</strong> 16 (+2 Dex, +3 natural, +1 padded armor), touch 12, flat-footed 14</p><p><strong>Base Attack/Grapple:</strong> +6/+10</p><p><strong>Attack:</strong> Fist +11 melee (1d4+4/x2) or mug +6 melee (1d6+4/x2) or mug +4 ranged (1d6/x2)</p><p><strong>Full Attack:</strong> Fist +11 melee (1d4+4/x2) or mug +6 melee (1d6+4/x2) or mug +4 ranged (1d6/x2)</p><p><strong>Space/Reach:</strong> 5 ft. / 5 ft.</p><p><strong>Special Attacks:</strong> —</p><p><strong>Special Qualities:</strong> Darkvision 60 ft., low-light vision</p><p><strong>Saves:</strong> Fort +9, Ref +6, Will +3</p><p><strong>Abilities:</strong> Str 18 (+4), Dex 15 (+2), Con 16 (+3), Int 11 (+0), Wis 12 (+1), Cha 11 (+0)</p><p><strong>Skills:</strong> Climb +11, Handle Animal +3, Intimidate +3, Jump +7, Listen +8, Spot +8</p><p><strong>Feats:</strong> Dodge, Improved Unarmed Strike, Lightning Reflexes, Toughness, Weapon Focus (unarmed strike)</p><p></p><p><strong>Environment:</strong> Shrek’s swamp</p><p><strong>Organization:</strong> Unique</p><p><strong>Challenge Rating:</strong> 6</p><p><strong>Treasure:</strong> Standard</p><p><strong>Alignment:</strong> Chaotic good</p><p><strong>Advancement:</strong> By character class</p><p><strong>Level Adjustment:</strong> +1</p><p></p><p><em>"Thank you, thank you very much. I'm here 'til Thursday. Try the veal."</em></p><p></p><p>The eponymous hero, who is an ogre, lives in a swamp and was, until befriending Donkey, a relative recluse and grumpy character. Although his background is something of a mystery, it is assumed that despite these traits, Shrek has always been an ogre of the non-hostile kind.</p><p></p><p>Shrek's life was turned upside down, when, after meeting Donkey, his home (a wooden shack constructed from a large hollowed-out tree trunk) and land (a rather muddy swamp) were invaded by many fairy-tale creatures who were relocated there by Lord Farquaad. In order to reclaim his land, Shrek agrees to embark upon a mission to rescue Princess Fiona, Farquaad's bride-to-be, from a dragon.</p><p></p><p>Shrek has expressed rather philosophical observations on the similarities between ogres and onions. He cooks a mean weed rat stew, and has a sense of humor that not all appreciate. His accent suggests Scottish descent.</p><p></p><p><strong>Combat</strong></p><p>Shrek boasts surprising agility for a creature of his girth. For example, he can effortlessly perform a one-handed handspring front-flip while carrying Donkey in the other hand.</p><p></p><p><em>Possessions</em>: A wooden shack that contains a variety of things including earwax candles, several settings of dinnerware, and a table & chairs.</p></blockquote><p></p>
[QUOTE="Knightfall, post: 3081024, member: 2012"] [COLOR=DarkOrange][SIZE=3][B]Shrek (male Medium-sized ogre, Ftr3)[/B][/SIZE][/COLOR] [B]Medium Giant Hit Dice:[/B] 4d8+15 plus 3d10+9 (64 hp) [B]Initiative:[/B] +2 (Dex) [B]Speed:[/B] 30 ft. (6 squares) [B]AC:[/B] 16 (+2 Dex, +3 natural, +1 padded armor), touch 12, flat-footed 14 [B]Base Attack/Grapple:[/B] +6/+10 [B]Attack:[/B] Fist +11 melee (1d4+4/x2) or mug +6 melee (1d6+4/x2) or mug +4 ranged (1d6/x2) [B]Full Attack:[/B] Fist +11 melee (1d4+4/x2) or mug +6 melee (1d6+4/x2) or mug +4 ranged (1d6/x2) [B]Space/Reach:[/B] 5 ft. / 5 ft. [B]Special Attacks:[/B] — [B]Special Qualities:[/B] Darkvision 60 ft., low-light vision [B]Saves:[/B] Fort +9, Ref +6, Will +3 [B]Abilities:[/B] Str 18 (+4), Dex 15 (+2), Con 16 (+3), Int 11 (+0), Wis 12 (+1), Cha 11 (+0) [B]Skills:[/B] Climb +11, Handle Animal +3, Intimidate +3, Jump +7, Listen +8, Spot +8 [B]Feats:[/B] Dodge, Improved Unarmed Strike, Lightning Reflexes, Toughness, Weapon Focus (unarmed strike) [B]Environment:[/B] Shrek’s swamp [B]Organization:[/B] Unique [B]Challenge Rating:[/B] 6 [B]Treasure:[/B] Standard [B]Alignment:[/B] Chaotic good [B]Advancement:[/B] By character class [B]Level Adjustment:[/B] +1 [I]"Thank you, thank you very much. I'm here 'til Thursday. Try the veal."[/I] The eponymous hero, who is an ogre, lives in a swamp and was, until befriending Donkey, a relative recluse and grumpy character. Although his background is something of a mystery, it is assumed that despite these traits, Shrek has always been an ogre of the non-hostile kind. Shrek's life was turned upside down, when, after meeting Donkey, his home (a wooden shack constructed from a large hollowed-out tree trunk) and land (a rather muddy swamp) were invaded by many fairy-tale creatures who were relocated there by Lord Farquaad. In order to reclaim his land, Shrek agrees to embark upon a mission to rescue Princess Fiona, Farquaad's bride-to-be, from a dragon. Shrek has expressed rather philosophical observations on the similarities between ogres and onions. He cooks a mean weed rat stew, and has a sense of humor that not all appreciate. His accent suggests Scottish descent. [B]Combat[/B] Shrek boasts surprising agility for a creature of his girth. For example, he can effortlessly perform a one-handed handspring front-flip while carrying Donkey in the other hand. [I]Possessions[/I]: A wooden shack that contains a variety of things including earwax candles, several settings of dinnerware, and a table & chairs. [/QUOTE]
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