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Shrink Item Stones
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<blockquote data-quote="thompsja" data-source="post: 5606374" data-attributes="member: 39371"><p><strong>More fun with Shrink Item.</strong></p><p></p><p>I'd agree with the people that would have it do sling damage, then it expands and creates some sort of obstacle. It does get rude when you can drop it on the roof of a building and then a much heavier stone then falls down to ground level. Another use for Mage Hand. If you take improvised weapon (1d3), and you increase it four sizes, it does 2d6. I'd probably use catapult rules. Getting hit by a one ton boulder should hurt more than a greatsword.</p><p></p><p>Other ideas include getting a large bottle full of sand and reduce it. You throw it at a foe, and he's partially trapped in sand when it breaks. </p><p></p><p>Thinking further, we can make a perpetual motion machine:</p><p></p><p>Imagine a wheel. Attached to it is a weight on a chain. Now, imagine some sort of flat surface that casts Shrink Item on the item that touches it. The weight pulls down the wheel, and touches the spell trigger item. It now weighs far less. The momentum pulls the wheel and weight up, until it gets to the top of the wheel, where it hits a flap, causing the weight to regain full mass. The weight is heavy on the downside, and light on the upside. Not cheap, since you have to have a use-activated 3rd level spell.</p></blockquote><p></p>
[QUOTE="thompsja, post: 5606374, member: 39371"] [b]More fun with Shrink Item.[/b] I'd agree with the people that would have it do sling damage, then it expands and creates some sort of obstacle. It does get rude when you can drop it on the roof of a building and then a much heavier stone then falls down to ground level. Another use for Mage Hand. If you take improvised weapon (1d3), and you increase it four sizes, it does 2d6. I'd probably use catapult rules. Getting hit by a one ton boulder should hurt more than a greatsword. Other ideas include getting a large bottle full of sand and reduce it. You throw it at a foe, and he's partially trapped in sand when it breaks. Thinking further, we can make a perpetual motion machine: Imagine a wheel. Attached to it is a weight on a chain. Now, imagine some sort of flat surface that casts Shrink Item on the item that touches it. The weight pulls down the wheel, and touches the spell trigger item. It now weighs far less. The momentum pulls the wheel and weight up, until it gets to the top of the wheel, where it hits a flap, causing the weight to regain full mass. The weight is heavy on the downside, and light on the upside. Not cheap, since you have to have a use-activated 3rd level spell. [/QUOTE]
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