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<blockquote data-quote="Jasperak" data-source="post: 9370221" data-attributes="member: 2487"><p>1. Any single self-contained version of B/X (two books is fine), Swords & Wizardry, or like retroclone</p><p>2. A copy of <em>Philotomy's Musings</em> by Jason Cone to remind me why I don't need a billion books in the first place</p><p>3. A copy of <em>Blackmarsh</em> by Robert Conley to remind me why I don't need a 300 page setting manual and give me a template to create my own</p><p>4. A copy of <em>The Gygax's 75 Challenge</em> by Ray Otus to give a very quick and easy system to build my own campaign in a very short amount of time</p><p>5. A copy of Johnn Four's '3-line NPCs' newsletter for most of my NPCs (I'd love to find the pdf of just the three-line stuff, so I have to make do with the newsletter)</p><p>6. A copy of the '7-Sentence NPC' article by C.M. Cline from Dragon Magazine #184 for my important NPCs</p><p>7. A copy of one of How to RPG's Adventure Locations by Fred Wheeler to use as a template for my own adventure locations to remind me that I don't have to overproduce to create a good adventure.</p><p>8. A copy of <em>B/X Options: Class Builder</em> by Erin D. Smale to systematically create new classes to adjust the style or feel for any mini campaign</p><p>9. A copy of Johnn Four's '5-room Dungeons' article/newsletter to remind me how little one may need to create a quick yet intersting adventure location</p><p>10. AD&D 2e <em>World Builder's Guidebook</em> to give me a systematic way to expand upon my own setting creation</p><p>11. AD&D 2e <em>Complete Book of Villains</em> for that last little bit to give life to the badites</p><p>12. AD&D 2e <em>Monstous Compendium</em> to populate my settings with monsters. I like this book the most because it generally gives a great idea on how to fit the monsters in a campaign setting.</p><p></p><p>#2 through #9 printed out and put in a Pressboard two-prong Report Folder. I tried using a binder with rings for some of these, but turning pages started to suck. I think that's it for what I'd love to keep.</p><p></p><p>I have all of these printed out individually, but now that I've typed this up, I think I may just go and create my gotta have kit right now. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Edit: Fixed formatting and added comment about Johnn Four's '3-Line NPC' newsletter, added Johnn Four's '5-Room Dungeon' artticle, and added 2e <em>Monstrous Compendium</em></p></blockquote><p></p>
[QUOTE="Jasperak, post: 9370221, member: 2487"] 1. Any single self-contained version of B/X (two books is fine), Swords & Wizardry, or like retroclone 2. A copy of [I]Philotomy's Musings[/I] by Jason Cone to remind me why I don't need a billion books in the first place 3. A copy of [I]Blackmarsh[/I] by Robert Conley to remind me why I don't need a 300 page setting manual and give me a template to create my own 4. A copy of [I]The Gygax's 75 Challenge[/I] by Ray Otus to give a very quick and easy system to build my own campaign in a very short amount of time 5. A copy of Johnn Four's '3-line NPCs' newsletter for most of my NPCs (I'd love to find the pdf of just the three-line stuff, so I have to make do with the newsletter) 6. A copy of the '7-Sentence NPC' article by C.M. Cline from Dragon Magazine #184 for my important NPCs 7. A copy of one of How to RPG's Adventure Locations by Fred Wheeler to use as a template for my own adventure locations to remind me that I don't have to overproduce to create a good adventure. 8. A copy of [I]B/X Options: Class Builder[/I] by Erin D. Smale to systematically create new classes to adjust the style or feel for any mini campaign 9. A copy of Johnn Four's '5-room Dungeons' article/newsletter to remind me how little one may need to create a quick yet intersting adventure location 10. AD&D 2e [I]World Builder's Guidebook[/I] to give me a systematic way to expand upon my own setting creation 11. AD&D 2e [I]Complete Book of Villains[/I] for that last little bit to give life to the badites 12. AD&D 2e [I]Monstous Compendium[/I] to populate my settings with monsters. I like this book the most because it generally gives a great idea on how to fit the monsters in a campaign setting. #2 through #9 printed out and put in a Pressboard two-prong Report Folder. I tried using a binder with rings for some of these, but turning pages started to suck. I think that's it for what I'd love to keep. I have all of these printed out individually, but now that I've typed this up, I think I may just go and create my gotta have kit right now. :) Edit: Fixed formatting and added comment about Johnn Four's '3-Line NPC' newsletter, added Johnn Four's '5-Room Dungeon' artticle, and added 2e [I]Monstrous Compendium[/I] [/QUOTE]
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