Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Enchanted Trinkets Complete--a hardcover book containing over 500 magic items for your D&D games!
Community
General Tabletop Discussion
*TTRPGs General
Shugenja, Cleric or Spirit Shaman?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Gez" data-source="post: 2188287" data-attributes="member: 1328"><p>I'd advise a Paladin, myself.</p><p></p><p>Human Cleric 1/Paladin 6 (cleric being your first level, and paladin your levels from 2 to 7).</p><p>First level feat: Divine Vigor (Complete Warrior)</p><p>Human Bonus Feat: Extra Turning</p><p>Third level feat: Sacred Vengeance (Complete Warrior)</p><p>Sixth level feat: Leadership</p><p></p><p>Cohort: 5th-level* Human Healer (Miniatures Handbook). Human Bonus feat: Augment Healing (Complete Divine), 1st-Level Feat: Spontaneous Healer (Complete Divine), 3rd-Level Feat: Reach Spell (that way your cohort can prepare a few <em>cure light wounds</em> spells as 30-ft. rays, useful both for healing distant allies in time, or as attack spells against undead, remember to add both Healing Hands' and Augment Healing's effects to the spell, so <em>cure light wounds</em> may very well be 1d8+10 instead of 1d8+5; if the range isn't needed they can be "spontaneoused" into <em>cure serious wounds</em> at about 3d8+14 hp, oh, and see into it to take Sudden Empower at level 6).</p><p></p><p>* Your back-up character will be level 7, so the cohort can be up to level 5.</p><p></p><p>This dual build will give you a strong warrior able to do a bit of healing and vade-retroing of the evil undeadsies. With the good domains for your first-level as a cleric (like War and Sun, yum), you can be even more efficient, getting a free Weapon Proficiency for your weapon of choice and the ability to perform a Greater Turning once in a while. (Otherwise, you may try to get the Disciple of the Sun (Complete Divine) feat to do greater turning nonetheless.) But your best use of your turn undead ability will be to use it to fuel Divine Vigor (extra speed and hp for several minutes) and Sacred Vengeance (+2d6 to all your attacks against undead for one round). To maximize your enjoyment of Sacred Vengeance, you may ditch Divine Vigor in exchange for Two-Weapon Fighting. If your deity's weapon is a double weapon, that's a fine investment, since you'll have Weapon Focus thanks to the War domain.</p><p></p><p></p><p>Dang, I want to play that, now. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p></p><p>Voted cleric, but only for one level. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p></blockquote><p></p>
[QUOTE="Gez, post: 2188287, member: 1328"] I'd advise a Paladin, myself. Human Cleric 1/Paladin 6 (cleric being your first level, and paladin your levels from 2 to 7). First level feat: Divine Vigor (Complete Warrior) Human Bonus Feat: Extra Turning Third level feat: Sacred Vengeance (Complete Warrior) Sixth level feat: Leadership Cohort: 5th-level* Human Healer (Miniatures Handbook). Human Bonus feat: Augment Healing (Complete Divine), 1st-Level Feat: Spontaneous Healer (Complete Divine), 3rd-Level Feat: Reach Spell (that way your cohort can prepare a few [i]cure light wounds[/i] spells as 30-ft. rays, useful both for healing distant allies in time, or as attack spells against undead, remember to add both Healing Hands' and Augment Healing's effects to the spell, so [i]cure light wounds[/i] may very well be 1d8+10 instead of 1d8+5; if the range isn't needed they can be "spontaneoused" into [i]cure serious wounds[/i] at about 3d8+14 hp, oh, and see into it to take Sudden Empower at level 6). * Your back-up character will be level 7, so the cohort can be up to level 5. This dual build will give you a strong warrior able to do a bit of healing and vade-retroing of the evil undeadsies. With the good domains for your first-level as a cleric (like War and Sun, yum), you can be even more efficient, getting a free Weapon Proficiency for your weapon of choice and the ability to perform a Greater Turning once in a while. (Otherwise, you may try to get the Disciple of the Sun (Complete Divine) feat to do greater turning nonetheless.) But your best use of your turn undead ability will be to use it to fuel Divine Vigor (extra speed and hp for several minutes) and Sacred Vengeance (+2d6 to all your attacks against undead for one round). To maximize your enjoyment of Sacred Vengeance, you may ditch Divine Vigor in exchange for Two-Weapon Fighting. If your deity's weapon is a double weapon, that's a fine investment, since you'll have Weapon Focus thanks to the War domain. Dang, I want to play that, now. :) Voted cleric, but only for one level. :D [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Shugenja, Cleric or Spirit Shaman?
Top