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Shuriken/Daggers: Rogue AOE Fail
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<blockquote data-quote="Cryptos" data-source="post: 4334305" data-attributes="member: 58439"><p>You know, I'm honestly considering ditching the rogue weapon requirements on powers and sneak attack.</p><p></p><p>Between things like this, and the sheer silliness of the Blinding Barrage crossbow attack, and how it limits the ability of other classes to take and really benefit from Sneak of Shadows without switching out their weapons for one attack every encounter, and the fact that for some PC-playable races that they allow in the RAW can use bigger weapons than normal (Minotaurs, for instance), and... well, a lot of things, I just don't see the point in it.</p><p></p><p>Would it be so wrong to change it to "one-handed weapons, projectile and thrown weapons" and to let the rogue weapon proficiency list speak for itself?</p><p></p><p>I mean, rogues (and their group) already have to set up combat advantage to use Sneak Attack. I think that more than balances against rangers and warlocks having to spend a minor action to get their extra damage. If they want to spend a feat on a weapon, let them use it.</p><p></p><p>And then you've got powers like Blinding Barrage, which are very cool in terms of effect, but if they only work with a crossbow without taking a feat, completely break immersion.</p><p></p><p>I've already got people wanting to fulfill the roguish skill role in the party just taking Ranger and thievery so they can use bows or better weapons with their powers. Anyone see a problem with the change above, striking the specific list of weapons and just saying "one-handed weapons, projectile weapons, and thrown weapons"?</p><p></p><p>I think they screwed up by thinking they had to restrict rogues so much.</p></blockquote><p></p>
[QUOTE="Cryptos, post: 4334305, member: 58439"] You know, I'm honestly considering ditching the rogue weapon requirements on powers and sneak attack. Between things like this, and the sheer silliness of the Blinding Barrage crossbow attack, and how it limits the ability of other classes to take and really benefit from Sneak of Shadows without switching out their weapons for one attack every encounter, and the fact that for some PC-playable races that they allow in the RAW can use bigger weapons than normal (Minotaurs, for instance), and... well, a lot of things, I just don't see the point in it. Would it be so wrong to change it to "one-handed weapons, projectile and thrown weapons" and to let the rogue weapon proficiency list speak for itself? I mean, rogues (and their group) already have to set up combat advantage to use Sneak Attack. I think that more than balances against rangers and warlocks having to spend a minor action to get their extra damage. If they want to spend a feat on a weapon, let them use it. And then you've got powers like Blinding Barrage, which are very cool in terms of effect, but if they only work with a crossbow without taking a feat, completely break immersion. I've already got people wanting to fulfill the roguish skill role in the party just taking Ranger and thievery so they can use bows or better weapons with their powers. Anyone see a problem with the change above, striking the specific list of weapons and just saying "one-handed weapons, projectile weapons, and thrown weapons"? I think they screwed up by thinking they had to restrict rogues so much. [/QUOTE]
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Shuriken/Daggers: Rogue AOE Fail
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