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Shuriken have changed in 3.5E
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<blockquote data-quote="Jesuit" data-source="post: 1639988" data-attributes="member: 21043"><p>Just a qualifier, my dispute with TWF + Rapid Shot + Flurry is regarding Shuriken's in the example.</p><p></p><p>Shuriken's are not a melee weapon (in essence they are ammo anyway, and to my knowledge you can't have ammunition of speed), and are by name a Ranged Weapon. In such, I believe they fall under Rapid Shot and not TWF. </p><p></p><p>*disclaimer*</p><p>This is not to say that TWF does not grant additional off-hand attacks to Melee Weapons with a Range Increment. In the case of throwing daggers or hammers, since they are listed as melee weapons, the mechanic of TWF would govern them.</p><p></p><p>Logically (to me) since there is already a mechanic in place for granting additional attacks for Ranged Weapons, there is no reason to also assume that a completely separate game mechanic would govern the same weapon. If a Monk Flurry's with a Sai, they get TWF, if they flurry with a Shuriken it's Rapid Shot. Never both.</p><p></p><p>As far as Speed goes regarding Rapid Shot, and correct me if I'm wrong, you can only put Speed as a mod on Projectile launchers such as Bows, Crossbows, and Slings. I was under the impression that it was a weapon mod, not an ammo mod.</p><p></p><p>As far as the Spell, it grants one additional attack. It would stack, since either Rapid Shot or TWF (not both) are giving you additional attacks from a Feat. Basically Haste + Speed doesn't stack (same effect) and Rapid Shot + TWF don't stack (same effect).</p></blockquote><p></p>
[QUOTE="Jesuit, post: 1639988, member: 21043"] Just a qualifier, my dispute with TWF + Rapid Shot + Flurry is regarding Shuriken's in the example. Shuriken's are not a melee weapon (in essence they are ammo anyway, and to my knowledge you can't have ammunition of speed), and are by name a Ranged Weapon. In such, I believe they fall under Rapid Shot and not TWF. *disclaimer* This is not to say that TWF does not grant additional off-hand attacks to Melee Weapons with a Range Increment. In the case of throwing daggers or hammers, since they are listed as melee weapons, the mechanic of TWF would govern them. Logically (to me) since there is already a mechanic in place for granting additional attacks for Ranged Weapons, there is no reason to also assume that a completely separate game mechanic would govern the same weapon. If a Monk Flurry's with a Sai, they get TWF, if they flurry with a Shuriken it's Rapid Shot. Never both. As far as Speed goes regarding Rapid Shot, and correct me if I'm wrong, you can only put Speed as a mod on Projectile launchers such as Bows, Crossbows, and Slings. I was under the impression that it was a weapon mod, not an ammo mod. As far as the Spell, it grants one additional attack. It would stack, since either Rapid Shot or TWF (not both) are giving you additional attacks from a Feat. Basically Haste + Speed doesn't stack (same effect) and Rapid Shot + TWF don't stack (same effect). [/QUOTE]
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