Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Shurikens and Sneak Damage
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Kae'Yoss" data-source="post: 288149" data-attributes="member: 4134"><p>The first shuriken thrown carries all the bonuses for favored enemy, sneak attack or point blank shot (and none of them give STR bonuses, btw). Everything else would be munchkinism: usually you have one chance per attack for your sneak attack, not three. It would destroy the balance. Some of the math geniuses around please come up with an example please: how the chances are for a rogue with X stats to hit a foe with Y stats, and what chances the same rogue has to hit with one attack out of three, and what stats Z a rogue (or fighter) would need to have the same probability. I can tell you beforehand that those simple, cheap throwing stars and arrows and whatnot would be in fact as powerful as some real nice magic item or feat if you allow that the first hit is the sneak attack, not the first attack! </p><p>They would in fact be more powerful in conjunction with sneak attack than the triple-throw special quality of the ELH is, and that one's got +6 Market price bonus......</p><p></p><p>There's also the issue of consistancy: You would have three possibilities to hit home with your sneak attack. You would decide when to use your sneak attack AFTER you made the attack was made and you already knew the outcome. It doesn't work that way in other similar abilities. Look at the stunning fist description: it says that you must "Declare that you are using the feat before you make your attack roll (thus, a missed attack roll ruins the attempt)". You don't strike, hit, and say "NOW I use my stunning fist. It's the same here: you say before you make the attack roll whether this is your sneak attack attempt! As they are the same, just take the fist.</p><p>If you allow the first to hit to have sneak attack damage, you would practically allow three attempts to sneak attack the enemy. But it's only one per attack, and if it misses, the attempt is wasted! What if you aimed carefully the first time you threw, but you missed because he shiftet just a little and the shuriken banged off his armor? The second wouldn't be that accurate, cause he would follow within a split second.</p><p></p><p>Also, I think that they are thrown in rapid succession. You can aim the first real good, as to hit him where it hurts, but the rest comes quickly after that and without that kind of precision. If you'd throw them at the same time, it would be even worse, as they don't hit exactly the same spot and you have to concentrate on one of it.</p></blockquote><p></p>
[QUOTE="Kae'Yoss, post: 288149, member: 4134"] The first shuriken thrown carries all the bonuses for favored enemy, sneak attack or point blank shot (and none of them give STR bonuses, btw). Everything else would be munchkinism: usually you have one chance per attack for your sneak attack, not three. It would destroy the balance. Some of the math geniuses around please come up with an example please: how the chances are for a rogue with X stats to hit a foe with Y stats, and what chances the same rogue has to hit with one attack out of three, and what stats Z a rogue (or fighter) would need to have the same probability. I can tell you beforehand that those simple, cheap throwing stars and arrows and whatnot would be in fact as powerful as some real nice magic item or feat if you allow that the first hit is the sneak attack, not the first attack! They would in fact be more powerful in conjunction with sneak attack than the triple-throw special quality of the ELH is, and that one's got +6 Market price bonus...... There's also the issue of consistancy: You would have three possibilities to hit home with your sneak attack. You would decide when to use your sneak attack AFTER you made the attack was made and you already knew the outcome. It doesn't work that way in other similar abilities. Look at the stunning fist description: it says that you must "Declare that you are using the feat before you make your attack roll (thus, a missed attack roll ruins the attempt)". You don't strike, hit, and say "NOW I use my stunning fist. It's the same here: you say before you make the attack roll whether this is your sneak attack attempt! As they are the same, just take the fist. If you allow the first to hit to have sneak attack damage, you would practically allow three attempts to sneak attack the enemy. But it's only one per attack, and if it misses, the attempt is wasted! What if you aimed carefully the first time you threw, but you missed because he shiftet just a little and the shuriken banged off his armor? The second wouldn't be that accurate, cause he would follow within a split second. Also, I think that they are thrown in rapid succession. You can aim the first real good, as to hit him where it hurts, but the rest comes quickly after that and without that kind of precision. If you'd throw them at the same time, it would be even worse, as they don't hit exactly the same spot and you have to concentrate on one of it. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Shurikens and Sneak Damage
Top