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Shut it down! [Problem Solving]
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<blockquote data-quote="The_Universe" data-source="post: 2035729" data-attributes="member: 8944"><p>Your army numbers in the thousands, and the city of the Dark Emperor of Megadoom stands before you. The siege has lasted for months, but even know the allies of the city's defenders come to roust you from your siege, to break the hold you have gained on the countryside. The Emperor himself hides in a special redoubt, hundreds of miles away, but his minions are coming soon - you need to take the city! Now!</p><p> </p><p>But the Emperor's mages remain inside the city, capably defending the city from their ancient sky-scraping tower.</p><p> </p><p>You have a plan. Warriors inside the city, sympathetic to your cause, have managed to lay primitive explosives inside the tower - mundane in nature, the mages cannot easily detect them, and it is believed that their placement has remained entirely secret. </p><p> </p><p>However, the tower itself is filled with powerful magics - so powerful that as long as its wards remain functional, the explosives are not likely to do enough damage to bring down the tower, giving the mages plenty of time to react to your plot, thus denying you the safety of the city when the rest of the Emperor's forces come. Further, if you could deny the mages in and on the tower access to their magics, even for a short time, you believe that you can gain access to the well-defended walls, and conquer the evil city for your own patron. </p><p> </p><p>There is but one hope - shut down the magic in the mages tower, allowing the explosives to do their deadly work. You don't have long, but your allies inside the city can probably gain access to the tower itself (again), if they must. </p><p> </p><p>How do you deny the tower and the mages their magic? </p><p> </p><p>I'll be happy to answer questions, if something here is not complete.</p></blockquote><p></p>
[QUOTE="The_Universe, post: 2035729, member: 8944"] Your army numbers in the thousands, and the city of the Dark Emperor of Megadoom stands before you. The siege has lasted for months, but even know the allies of the city's defenders come to roust you from your siege, to break the hold you have gained on the countryside. The Emperor himself hides in a special redoubt, hundreds of miles away, but his minions are coming soon - you need to take the city! Now! But the Emperor's mages remain inside the city, capably defending the city from their ancient sky-scraping tower. You have a plan. Warriors inside the city, sympathetic to your cause, have managed to lay primitive explosives inside the tower - mundane in nature, the mages cannot easily detect them, and it is believed that their placement has remained entirely secret. However, the tower itself is filled with powerful magics - so powerful that as long as its wards remain functional, the explosives are not likely to do enough damage to bring down the tower, giving the mages plenty of time to react to your plot, thus denying you the safety of the city when the rest of the Emperor's forces come. Further, if you could deny the mages in and on the tower access to their magics, even for a short time, you believe that you can gain access to the well-defended walls, and conquer the evil city for your own patron. There is but one hope - shut down the magic in the mages tower, allowing the explosives to do their deadly work. You don't have long, but your allies inside the city can probably gain access to the tower itself (again), if they must. How do you deny the tower and the mages their magic? I'll be happy to answer questions, if something here is not complete. [/QUOTE]
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