Sick of Ghoul Touch?

Scharlata

First Post
Hi, fellow ghosts and ghasts!

a) How long lasts the sickness caused by the spell Ghoul Touch (PHB, page 235)?

b) Are elves immune to the sickness or just to the paralysis caused by the spell Ghoul Touch?

c) How often must someone that enters the 10-ft.-radius spread make a Fortitude save versus the sickening carrion stench (entering and leaving the area via Spring Attack, for example)?

d) Thanx!

Kind regards
 

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the 'ghoul' part is just the name and component, it effects elves as any other humaniod.

The stink should be in line with ghast stench since that is the closest precedent for foul oder eminating. I don't think the seconday funk is worth save each round.

Ghoul Touch
Necromancy

Level: Sor/Wiz 2

Components: V, S, M

Casting Time: 1 standard action

Range: Touch

Target: Living humanoid touched

Duration: 1d6+2 rounds

Saving Throw: Fortitude negates

Spell Resistance: Yes

Imbuing you with negative energy, this spell allows you to paralyze a single living humanoid for the duration of the spell with a successful melee touch attack.

Additionally, the paralyzed subject exudes a carrion stench that causes all living creatures (except you) in a 10-foot-radius spread to become sickened (Fortitude negates). A neutralize poison spell removes the effect from a sickened creature, and creatures immune to poison are unaffected by the stench.

Material Component: A small scrap of cloth taken from clothing worn by a ghoul, or a pinch of earth from a ghoul’s lair.



COMBAT
Ghouls try to attack with surprise whenever possible. They strike from behind tombstones and burst from shallow graves.

Ghoul Fever (Su): Disease—bite, Fortitude DC 12, incubation period 1 day, damage 1d3 Con and 1d3 Dex. The save DC is Charisma-based.

An afflicted humanoid who dies of ghoul fever rises as a ghoul at the next midnight. A humanoid who becomes a ghoul in this way retains none of the abilities it possessed in life. It is not under the control of any other ghouls, but it hungers for the flesh of the living and behaves like a normal ghoul in all respects. A humanoid of 4 Hit Dice or more rises as a ghast, not a ghoul.

Paralysis (Ex): Those hit by a ghoul’s bite or claw attack must succeed on a DC 12 Fortitude save or be paralyzed for 1d4+1 rounds. Elves have immunity to this paralysis. The save DC is Charisma-based.

...................................

GHAST
Although these creatures look just like their lesser kin, they are far more deadly and cunning.

Combat
Ghoul Fever (Su): Disease—bite, Fortitude DC 15, incubation period 1 day, damage 1d3 Con and 1d3 Dex. The save DC is Charisma-based.

Paralysis (Ex): Those hit by a ghast’s bite or claw attack must succeed on a DC 15 Fortitude save or be paralyzed for 1d4+1 rounds. Even elves can be affected by this paralysis. The save DC is Charisma-based.

Stench (Ex): The stink of death and corruption surrounding these creatures is overwhelming. Living creatures within 10 feet must succeed on a DC 15 Fortitude save or be sickened for 1d6+4 minutes. A creature that successfully saves cannot be affected again by the same ghast’s stench for 24 hours. A delay poison or neutralize poison spell removes the effect from a sickened creature. Creatures with immunity to poison are unaffected, and creatures resistant to poison receive their normal bonus on their saving throws. The save DC is Charisma-based.

.............

Stench (Ex): When a troglodyte is angry or frightened, it secretes an oily, musk-like chemical that nearly every form of animal life finds offensive. All living creatures (except troglodytes) within 30 feet of a troglodyte must succeed on a DC 13 Fortitude save or be sickened for 10 rounds. The save DC is Constitution-based. Creatures that successfully save cannot be affected by the same troglodyte’s stench for 24 hours. A delay poison or neutralize poison spell removes the effect from the sickened creature. Creatures with immunity to poison are unaffected, and creatures resistant to poison receive their normal bonus on their saving throws.

>>>>>>>>>>>>>>>>

Sickened: The character takes a –2 penalty on all attack rolls, weapon damage rolls, saving throws, skill checks, and ability checks.
 
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a) It's unclear to me exactly, but I would say that it would be the same as a real ghoul, so 1D6+4 minutes.

b) No, elves have no special immunity to anything in this spell. I think you are thinking of 1st/2nd edition, when elves were immune / resistant to all paralyzation. Now they are only immune to sleep (and the ghoul’s touch specifically). This is a spell, not a real ghoul’s touch contrary to the name. For example, I would allow SR against this spell attack, but not against a real ghoul’s attack.

c) Again, I think it’d be the same as a ghoul, so when you enter the area. But, once you make the save once, you cannot be affected again by the stench for 24 hours.

Side note, I would allow people entering the area to get a fort save to resist the stench (at whatever the save DC is for the caster’s spell).

Have fun!

-Tatsu

Edit- DOH, beaten out by seconds, (shakes fist) Darn you crappy typing skills ! ! !
 
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frankthedm said:
whoops, forgot to say the duration of the spell should likely be the duration of sickness.

Ghoulish greetings!

Thanx very much for your reply.

That's what I'm looking for.

Yepp, the Ghast Stench! Once saved = immune for 24 h; elves not immune to stench; duration 1d6+4 rounds

Wonderful!
 

I love this spell:)

I used it in Heart of Nightfang Spire on the first creature encountered, and he went crashing through several floors:)

Of course, later on we realized it only works on humanoids...oh well.
 

Stalker0 said:
I love this spell:)

Had a great time as the DM with a bone creature wizard standing on a veranda-like broken down second floor of a tower (Village of Oester) and having had paralyzed the only cleric capable of turning undead with ghoul touch. :D Every fellow PC had to bypass the cleric to get to the spell toting wizard. The PCs managed to bull rush the poor bone creature wizard from the broken veranda to the ground. Poor undead mage broke his neck and died. Maximum joy!

Keep it up, fellow ghouls
 
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shilsen said:
Affects, not effects.

Wir könnten auch auf Deutsch diskutieren, dann wären die Englisch Sprechenden etwas im Nachteil. :D

Si quereis, podriamos discutir en castellano y asi los que hablan inglés serian un poco desventajados. :D

We could discuss in english and then the non native speakers would be a little disadvantaged. :D

Kind regards
 

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