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Sick of Magic Missile
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<blockquote data-quote="Slobber Monster" data-source="post: 2615718" data-attributes="member: 27687"><p>As a DM, this spell is really starting to bore the heck out of me. I don't think it's too good or anything, it's just the answer to way too many problems and not a very mechanically interesting one at that. Our group's Wizard and Sorcerer are 6th and 7th level, respectively, which is pretty much a sweet spot for the spell's effectiveness. The Sorcerer has it and both spent some money via the Wizard's Craft Wand feat to have CL 3 wands. So, as you can imagine, I've seen a seemingly unending torrent of magic missiles during combat lately.</p><p></p><p>I don't really have any problem with the spell's effectiveness, and I imagine the two could have allocated their resources towards something mechanically superior. What I do dislike is how very, very dull the spell is. I guess I find spells like "grease" to be more fun. It changes the tactical shape of the battlefield, requires application of the good save/bad save dynamic, and has some opportunities for creative application. Plus it tends to make people snicker, which is always good.</p><p></p><p>I'm aware of the counters for magic missile, but compared to other spell effects there just aren't that many - bascially just staying at long range, using a <em>shield</em> spell or <em>brooch of shielding</em>, spell resistance, and having a boat load of hp's. At least most other force effects require ranged touch attacks or saving throws - i.e. something which takes into account the skill of the caster and target. I use encounters which limit its effectiveness now and then, especially arcane casters who never leave home without a <em>shield</em> spell, but for plot and versimillitude reasons that's the exception. Otherwise it tends to just be move, choose target(s), roll damage, next player. Yawn.</p><p></p><p>Somewhere down the road if I ever start a new 3.5e campaign I think I'm either going to eliminate MM, or maybe rebalance it as a ranged touch attack spell.</p></blockquote><p></p>
[QUOTE="Slobber Monster, post: 2615718, member: 27687"] As a DM, this spell is really starting to bore the heck out of me. I don't think it's too good or anything, it's just the answer to way too many problems and not a very mechanically interesting one at that. Our group's Wizard and Sorcerer are 6th and 7th level, respectively, which is pretty much a sweet spot for the spell's effectiveness. The Sorcerer has it and both spent some money via the Wizard's Craft Wand feat to have CL 3 wands. So, as you can imagine, I've seen a seemingly unending torrent of magic missiles during combat lately. I don't really have any problem with the spell's effectiveness, and I imagine the two could have allocated their resources towards something mechanically superior. What I do dislike is how very, very dull the spell is. I guess I find spells like "grease" to be more fun. It changes the tactical shape of the battlefield, requires application of the good save/bad save dynamic, and has some opportunities for creative application. Plus it tends to make people snicker, which is always good. I'm aware of the counters for magic missile, but compared to other spell effects there just aren't that many - bascially just staying at long range, using a [i]shield[/i] spell or [i]brooch of shielding[/i], spell resistance, and having a boat load of hp's. At least most other force effects require ranged touch attacks or saving throws - i.e. something which takes into account the skill of the caster and target. I use encounters which limit its effectiveness now and then, especially arcane casters who never leave home without a [i]shield[/i] spell, but for plot and versimillitude reasons that's the exception. Otherwise it tends to just be move, choose target(s), roll damage, next player. Yawn. Somewhere down the road if I ever start a new 3.5e campaign I think I'm either going to eliminate MM, or maybe rebalance it as a ranged touch attack spell. [/QUOTE]
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